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Thread: Console ports in Sonic Generations

  1. #1
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    Oct 2011
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    Console ports in Sonic Generations

    Nobody expects this to be a real "PC", title in the sense that it will adapt to the platform's strengths and weaknesses in the PC. I mean, Sonic, and his game has always been adapted for the controllers and the console environment. That's not so bad. Console ports are not all the time terrible only that they were made for a dissimilar platform. In fact, Console ports great in the past, too well, even. See what Capcom did with Devil May Cry 4, the two titles that the change is as well brilliant.

  2. #2
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    Aug 2011
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    Re: Console ports in Sonic Generations

    Sega and Capcom is not Uber Entertainment. We also have a lot of Consoleports wrong, and the matter is that Sega has not at all been done so well in the PC. Like, ever. Whether your last backup generation with the release of Sonic Heroes for PC or your current efforts, and Virtua Tennis 4, not at all actually managed to do well. Except Sega has a background in the PC that have shown that developers can use to do it justice, such as war or Knights Shogun Total Spiral. Recently, even the system requirements that I feel a little uncomfortable. Maybe they were just being realistic with the requirements unlike other developers. Or maybe you can tell a lot of optimization.

  3. #3
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    Aug 2011
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    1,239

    Re: Console ports in Sonic Generations

    If I get this game, I have the intention to only connect a Xbox 360 controller and play in essence as a console game. You can not disagree with your points, however. Port that also have some configuration options for those of us with slow compys not crashy.

  4. #4
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    Re: Console ports in Sonic Generations

    A little negative, but truly, do not anticipate to see more graphics alternatives outside of the resolution and possibly a simple quality alternative with "low", "med" or "high" if we're lucky. It will surely be supporting Xbox 360 controllers and run to 1080 and that's confirmed, but I'm not extending much beyond that. Such is often the form of the console ports of origin. I just hope they manage to keep it running easily. And just a note for people note, the suggested specification may comprise the completion of 3D mode, which will boost the specification a bit.

  5. #5
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    Nov 2010
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    1,618

    Re: Console ports in Sonic Generations

    If the game uses deferred rendering lighting, then do not expect to see Antialiasing, the solution would require the Sonic Team to create a D3D10 processor or cut the driver cannot see taking the time to create both.

  6. #6
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    Mar 2011
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    1,680

    Re: Console ports in Sonic Generations

    The requirements are high; it will not be much more optimized. Trouble of AA and L / M / H at all. It will not occur, Ps3 Part drivers are not well-matched with Windows, and a game cannot put in compatibility with the PS3 controller. Do not linger for the patches, but do not anticipate a broken game. I have been a fan of Sonic as I was born, I lived with Sonic, and I am a fanboi, after playing the demo, is the greatest game since SA2. Do not let this game if you're not a fan of Sonic, I do not understand if you're not a player of platforms.

  7. #7
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    Mar 2011
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    1,639

    Re: Console ports in Sonic Generations

    For one time, we see Steam attainments for the first time, and as well see the minimum and suggested necessities that are truly far away from each other and lead to the PC version will likely be the finest version, provided it is have at least the recommended specifications. One could argue that the recommended specifications are too much for a game that will run on a "premium" kind of way without optimizing, but after that you see the dissimilarity with the minimum requirements and do not make sense. So my view is essentially this will be a "rotating point" for (in particular) sonic titles on the PC. SEGA worked with many companies that know how to optimize a PC game, to say the least. So yes, buy it early next month.

  8. #8
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    Re: Console ports in Sonic Generations

    I think you are reading a slight too much into this. For one, we don't even know if the PC release will have any access whatever to the promotional pleased being obtainable with the console versions.

  9. #9
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    May 2011
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    1,651

    Re: Console ports in Sonic Generations

    I just establish somewhat interesting, details of the Devil was liable for the port of Virtua Tennis 4 for PC. Aside from the troubles of dishonesty store (which I bet you would not exist if the game did not utilize Games for Windows Live), VT4 PC looks to be a civilized port. While it comes to graphics settings, however, looks to have just VT4 alternatives for resolution, anti-aliasing and vsync (not certain as I have no game, but I saw a few videos for a few time, somebody showed the screen configuration and just had these alternatives). Anyway, how I can know that the devil carried VT4 data? I was inquisitive who carried by the PC so I hunted YouTube for misuses for the PC version.

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