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Thread: Fable III PC Game

  1. #1
    Join Date
    Jun 2009
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    413

    Fable III PC Game

    After raising overstated expectations with the very first episode and providing complete satisfaction with the second, Lionhead Studios and Peter Molyneux are back again Fable III. The world of Albion is still the same as always, keeping some of the locations of the second game, but moving a few years time. Much darker than before, the world is now overwhelmed by crime and corruption, spoiled by a runaway business and in addition, it is directed by a tyrant. Really a tough time for the populace and resistance is growing. Only missing a hero who is able of lead the revolution to which everyone aspires. But this can be changed, isn’t it ?

    If Fable II placed us in a sort of modern age, pre-industrial, this realm of fantasy inspired by England, the third installment makes the leap to the industrial age, and controlling the son of former star of the game, we will have to a revolution to end the King Logan, the tyrant who dominates the kingdom. From the outset, Fable III took cons foot of its forerunner. If your position seems fortunate, the fact is that you will soon bear the brunt of the paranoia of your royal brother. Without going into details, saying simply that the new baby by Peter Molyneux and Lionhead announced soon in the color you facing a difficult choice, before you jump happily in a desperate flight which may subsequently take the form of a quest for revenge. You actually try to overthrow the sovereign claim during the first half of the game. No matter who you are , but you cannot take control of a kingdom alone. You will indeed get the confidence of the people, make promises and sign documents committing your honor.


    In the early hours of play, you will realize that we need the Hero again, Albion. Not as a kingdom threatened by the forces of evil, but as a society in danger because of a tyrant. But is this component of society that comes into play just as a novelty in this new release. Fable In previous games, we were the hero and had to stop the evil that threatened the world. The populace and the various chiefs could interact more or less, but gave the same in the end. On this occasion, the whole system of advance of the game, as we do adventures and other actions, is determined by the fans that we will be getting.

    More than ever, this game calls us to be supportive with the mob and act together with it using a gaggle of expressions like thunderous belches, dancing, shaking etc to the most miserable inhabitants of Albion. As we have told in the past, the character evolution system of Fable III is mixed or overlapped with the progress through the game. In order to overthrow the tyrant, King Logan, we must complete a path of progress, the game displayed on a separate screen (a sort of "another dimension") as a metaphor. It is a winding road that leads to the castle of the king, pierced by doors that can not open until a certain number of followers.


    Then, the regulars will most likely be amazed by the almost complete lack of HUD, the game will merely display buttons occasionally when required. Hence, when we get injured due to the combat with enemies, we will see a button to access the potions in the corner of the screen, but only to those specific times. But overall, the combat seems much more musical and active and more violent than earlier, as marked by the staging effects and replays including different camera angles .

    Obviously the game has a series of missions that we need to complete in a linear fashion, or at least in stages, and all these missions, we offer a number of followers as a reward. But we must also do all sorts of side missions, the extra little adventures, or social interactions, also will win supporters for our cause. The ethical system, in which some decisions are good and bad, is still there, but fans account for most of the evolutionary role of the character. Some of the side missions have little to do with what we expect from Fable, and is somehow a way to get necessarily into the game some optional parts of Fable 2 that many users do not even experienced a lack of interest. This aspect is certainly present in the entire game. Required to prove a certain mechanical, such as work, and if we want to squeeze the rest of the adventure, but not mandatory.

  2. #2
    Join Date
    Jun 2009
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    413

    Re: Fable III PC Game

    Besides, more important than this, what we predicted to find was how is this going to setup the second part of the adventure where we would finally rise the throne to manage the kingdom of Albion. And for once, there was large number of confusion along with many of classicism. Thus, after a series of linear missions in the early hours of gameplay, the world of Albion is open to us to explore and seize it the way we like. We can get fans in many ways, except at the beginning, we are not necessarily bound to win those fans with gameplay mechanics that we are not amused. This is one of the successes of Fable III, discovering their full potential at first and then leaving us free to decide if we want to use.

    In short, the idea is pretty great, but the fact is that you do not really have a discretion as to how to manage your finely kingdom. Fable III seeks again the simplicity and just actually makes very specific choices at regular intervals. Will you choose to end child labor, and weaken your industry? While many choices, but you have absolutely no control over the nature of your decisions. We are not here in a management game, Fable III did not state and simply uses his mechanical usual in such a way as to be extremely pleasant.


    The combat system and weapons has undergone some changes. The control and the overall style of Fable 2 is maintained, with a button for melee, one for gun attacks, and another for magic. As before, we have assigned to each attack, a weapon and we can combine the different movements together, whether short pulses or charged attacks. The system is working well and rewarding the timing, but in situations with many enemies on screen, is sometimes a bit chaotic. If the second part was a novelty in the genre of RPGs, in this third part of this system has aged, so to speak, and are missing some changes that will come closer to an action game as Darksiders. The amount of weapons has declined, and instead has been replaced by a system of evolution of each type of weapon we have. We have only a single sword or rifle, but these will evolve in one way or another depending on our ethical actions and our way of fighting. This is what can be called as an interesting development.

    A graphic level of this episode too continues with respect to the second part, both in visual style and quality graphics. In sound, however, the game returns to shine on both soundtrack as sound effects, both arms like the world in general, help to give Fable III that fairy-tale atmosphere corrupted by the advances technology. The Castilian dub is also a high level, not only because Carlos Latre in the role of steward, all players are at a high level, the sound dramatic moments of drama, the many moments of humor are the right tone, and Combined with the excellent soundtrack complete a sensational paragraph.


    Finally what I can say is Fable 3 is still full of that magic that Lionhead Studios was able to give the former episodes, with a world of possibilities for the players, always sprinkled with a touch of British humor and an absurd point, and also this time everything is better organized and the game is more accessible for players who just want to beat the bad as for those who want to squeeze all the juice you can give Albion. The part of the game "surprise" is that which comes after our takeover. Now we are the king, and we must make difficult decisions. It does not last long, because most of the game is our ascent to power, but it's something worth playing Fable 3.

    Conclusion:

    The series continues its path with gusto and this time offers us the opportunity to gain power by becoming the ultimate king (or queen) of Albion. But we all know, great power comes with great responsibility, it makes a delicious ambiguity of Fable III makes us eyeing the throne, before we show that a manager is not as easy as it . Although not as revolutionary as a continuation assumed Fable 2 for the first game, Fable 3 gives a further twist to the formula above, improving those aspects that did not convince all the players and, especially, trying to please all user, so no one is forced to repeat more than a couple of times a mechanic who does not like. Sure, we can blame the title and ease the assistantship ongoing, especially in its second part, but the fact is that Fable III is primarily a rich bewitching title. Whether you're a fan of the series or novice, you will take great pleasure in discovering the new pearl of Peter Molyneux and his team. Fable 3 is highly recommended for those who enjoyed the second part, and for those new to the series who want to try an RPG other than what they are accustomed.

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