I individually love the way the entire 3D Blizzard games look, there is something regarding the textures that presently create the 3D models 'pop' additional than in supplementary games. The most excellent way I be able to describe it is that the texture gets lighter close to the edges; I determine to try to locate a number of illustration and post them here. Does anybody else be familiar with what I am talking regarding and is there a specific name for this performance. I am attractive certain that this effect is coming from the texture itself, and not any SSAO occurring (even although the majority dramatic illustration of this technique are in the SC2 Beta which does characteristic SSAO, the textures are amazing).
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