Actually, I need help for CG Texture Conservation, here is what I am trying to do. I am trying to achieve a massive texture stitch or record of an area of coral.
My camera rig consists of a HDV camera with levels installed so its Z axis is as solid as possible, perpendicular to the sea bed, and Y and X remain as level as possible also. I have arranged a trio of crossing lasers to give me a fixed distance from the sea bed. Basically I swim or use a propulsion vehicle over a massive area and to record coral at the bottom with matching 'stitchable' stripes or bands.
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