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Thread: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

  1. #1
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    which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    any video game with graphics support is built n which the user is admitted to make use of his utmost skills and play the approaching levels. They are the main to add depth and dimension to the game. though, as we play, it becomes apparent that they're not at all equivalent. I have been playing this game since last week and in your opinion , which ability is the most ineffective?

  2. #2
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    In my opinion , I am also playing this game since few days and according to me, it's mercantile which proves to be useless. To add in my opinion the game is previously overflowing with money along with detecting hidden as well tends to boost monetary intake.

  3. #3
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    I in person suppose it's alchemy. there hasn't been a single occasion in which i considered "boy am i glad i invested into alchemy". more to the point, there's not remove curse potion, mercantile is grand for selling the stolen goods i assume.

  4. #4
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    There are some guys who consider the Lockpicking useless but in my point of view, I don’t consider it since I Lockpick constantly. There is no requirement to invest points in it though. My Shadowcaster evades Dispelling, but my ArchSage has fun with the Dispel dialogue alternatives. I continuously Stealth.Mercantile is perhaps the slightest helpful for me.however it was good to have it maxed when I was working on Blackmithing along with Sagecrafting.

  5. #5
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    I am adding some more information as this topic is almost relating to me. And to talk about it , I would like to say about the Mercantile and the Lockpicking.
    * by means of Blacksmithing there is no requirement to shop all that much.
    * by means of Sagecraft / Detect Hidden you are able to easily make a lot of money.
    * Drink a skill potion previous to you put up for sale
    Regarding the Lockpicking -
    * You are not able to get XP if you force open the lock.
    * You are able to make use of prismere lockpick so that you are able to open.
    * You can still fail miserably on very simple lock. But I just don’t like to pick locks with keyboard .

  6. #6
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    To tell about the Alchemy , according to me I will state some points from which you will get more information.

    * You only require to put three points in. Make an Greater Alchemy skill potion, along with you are also able to make use of 4 ingredients to make master skills potion in further area or region.
    * There are merely a pair handful potion you actually require to make since you get lots of diverse potions from drops and loots.
    * I am more upset at finding Mastery potions out in the wild considering they require essence of fortune

  7. #7
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    Hey I am of the opinion that the Stealth is not at all useful in my case.
    * It does not tend to be useful with phasewalk potion along with smoke bomb.
    * by this, you will tend to hit ambush trigger points
    * If enemies are all in front of the pinch point it isn't probable to move toward them with stealth
    * on occasion you don't auto-stealth after a success backstab kill

  8. #8
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    Dispelling -A little more useful than Lockpicking. Nothing reload can't fix. Lockpicking is the most useless in general for me, mercantile can be helpful early game since it permits you to get logically enchanted steel weapons extremely fast.

  9. #9
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    I consider the Lockpicking, as I discover myself exhausted enough of the minigame to just want to force them all open. Mercantile since even at early stages I obtain more use out of Detect Hidden and Blacksmithing. Stealth as it usually isn't my approach to sneak around as well as sneaking is amazingly simple for times that appear to call for it. Dispelling is mostly useless after learning how not to get exploded, other than a only some points can't hurt due to the significant room for error that a instant possibility yields.

  10. #10
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    Merchantile: a great deal for money in this game, totally zero money sinks. I didn't discovered any piece of gear value buying. Repairs was a decent money sink till I created, you are able to just buy a 65gold repair kit that does the similar thing as paying a NPC 10k gold.

    And regarding the Lockpicking: 0 skills let you open a lot with no attempt. Lockpicks are rich and dirty cheap if really require to buy some. Il you actually don't have the endurance for the very hard locks you have adequate prismere lockpicks for those exceptional chests.

  11. #11
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    Re: which skill among Stealth, Lockpicking and Mercantile is most useless in Kingdoms of Amalur: Reckoning

    I find it odd that a lot of people decide lockpicking as the most useless. Yeah, it's actually simple to pick locks, and yeah, even a hard lock should merely take a couple of lockpicks. For me though it's a topic of time. I simply don't believe like spending some more time on that slow mini game any longer. So much simpler to force with 100% achievement.

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