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Thread: idea of Pylon in A Valley without Wind

  1. #1
    Join Date
    Oct 2011
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    40

    idea of Pylon in A Valley without Wind

    Hello guys I would like to ask something about the Pylon Idea in this game. So reading the release notes, the pylons look like a cool novelty, one thing I like is kind of monsters to protect as well as different resource pools. It seems that this mechanism is increasingly used quite a bit. It makes sense that the deposits of resources, for the reason that I imagine that the buildings are not offside, however pylons, I consider they possibly will if they had a slightly dissimilar mechanics.

  2. #2
    Join Date
    Jul 2011
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    1,267

    Re: idea of Pylon in A Valley without Wind

    I consider it would be nice if the towers were able to enter buildings and had a number of rooms in those who were sets that had in them the generators. These rooms would be blocked by the chiefs, a changing room, gems veins, etc, and each tower will have a number of generators. Perhaps an added problem, each of these rooms boss could have more of a head of them or a miniboss and X number of heads of micro.

  3. #3
    Join Date
    Aug 2011
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    1,519

    Re: idea of Pylon in A Valley without Wind

    By the way, presently a note regarding the monsters of surveillance, we are currently using that as a placeholder here and a couple other places. But in the long term will be much more varied. But we wanted to have pylons and needed to have some kind of major challenge, for the moment, so keep monsters brought up as a stopgap.

  4. #4
    Join Date
    Oct 2011
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    40

    Re: idea of Pylon in A Valley without Wind

    Sorry to keep throwing the same old problem that each of these scenarios guarded macro game, but I cannot fail all the things Chris is doing just to implement a new type of challenge, but we are definitely wanting to that are more varied in this respect.

  5. #5
    Join Date
    Aug 2011
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    1,425

    Re: idea of Pylon in A Valley without Wind

    I imagine a huge tower block without jumping inside around the outside of the destruction of critical facilities while dodging lightning that shoots you, and enemies to be destroyed enough, causing an overload sequence you have to escape before it explodes. Then you need to spend 30 seconds or so dodge all the pieces of smoldering rubble falling from the sky. Something like that is more or less what we have planned. With extra monsters jumping around also is giving you problems. There are some details on his idea that he had no plans, though, so its worth I think mantis go.

  6. #6
    Join Date
    May 2011
    Posts
    1,675

    Re: idea of Pylon in A Valley without Wind

    Pretty sure it has no place in the tradition of the game or mechanics, however at what time I heard pylons and I imagined having to shut down running inside a vast building, switch off and having to leave the building devoid of deformation earlier than the complete thing exploded.

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