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Thread: The handling of Need for Speed The Run

  1. #1
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    Oct 2011
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    The handling of Need for Speed The Run

    As I am surfing the internet, I found a lot of progress in the hands of the execution, by different publishing groups, one thing that always arise in those articles is the disappointment of manipulation (cars) in the game. Not even a great comment or praise about the cars handling and controls, for myself, this is a departure for me in terms of hype, black box is trying to make a hybrid that combines two styles of arcade and simulation management, and is not paying out good, like a lot of editors walk from the cabin of frustration because of how bad you play. And much less than they are saying that the game looks smooth and generic. And with this short period we have seen images.

  2. #2
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    Jul 2011
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    957

    Re: The handling of Need for Speed The Run

    For now the website should have it re-done that shows a complete list of cars and light of the different environments that are just short enough two months of release, Eurogamer reaches 2011 conference on September 23, follow Tokyo Game Show and New York Comic Con in October. Instead, your website is flooded with the need or the speed of content in the world, Need for Speed World and has an amazing huge fan base easily approach the likes of WoW and other MMOs.

  3. #3
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    Re: The handling of Need for Speed The Run

    They sit in a kind of rare earth between arcade and simulation, and is, frankly, uncomfortable to use. Of particular annoyance is the difficulty with drift, something many other people I met in the aforementioned case. Not that they cannot move, I did finally manage on my third or fourth time at the controls, but not how much you can expect it to be.

  4. #4
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    Re: The handling of Need for Speed The Run

    The game is not on par with the earlier need for speed sections. The textures are grainy, the sensation of speed is less than convincing, and the overall title requires a severe makeover before release. This is not a huge failure at this point, especially as The Run suffers from other defects that look set to hamper their initial reputation. Most immediately striking is the lack of talent through each track design.

  5. #5
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    Jul 2011
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    Re: The handling of Need for Speed The Run

    I would not trust much to pay reviewers as IGN, Strategy report, and such. They are writing, while their own agendas on their minds. I remember totally unqualified comments Shift2 NFS has 9.0 (despite having major problems) of the reviewers who did not finish until 20% of the race or not to play a multiplayer race even one time. Now that looks to be a conflicting. A great game is to get unhelpful feedback at all. I memorize everybody complaining about HP2010, all the cars behaved in the similar way as the drift was the only way to drive on curves. I also remember everyone complaining about the management Shift2 too, zero grips tires and such.

  6. #6
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    Re: The handling of Need for Speed The Run

    NFS has a simple implementation with down to earth kind of management HP2010 with different cars feel dissimilar. However, in order to shave seconds, you have to learn to drive off-road/on ice / ... and master more complicated drift is not simple anymore. It presents players a challenge to compete for time in the global Leaderboards. This is exactly what the players were asking for.

  7. #7
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    Re: The handling of Need for Speed The Run

    So the majority of the gameplay that I saw had the majority cars do not drift, like the old games. I do not think you're just believed to drift around each corner as the HP 2010. Possibly I should have just unhurried down and turned the corner, as the majority wanted and underground did.

  8. #8
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    Aug 2011
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    Re: The handling of Need for Speed The Run

    Honestly I feel the same but my fear is that management is going to end in disaster management as secret, secret was a hybrid too, so it makes sense, but my question is why all the arcade games of today have to having nitro and drifting, I memorize playing the old NFS titles and the man had nitrous or turbo boost and drift to heave a power slide to be solved and the games were at a standstill fun all the turbo, nitrous and drifting kills alone in my opinion the NFS experience.

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