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Thread: Subways or Train system in Cities XL 2012

  1. #1
    Join Date
    Oct 2011
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    31

    Subways or Train system in Cities XL 2012

    You cannot put up subway stations in obtainable buildings / roads. If you bring the subway system ground level cannot lay roads through them as a feature of the railroad crossing. One time a line is a place that can be attached to it. There is a custom rail system? No freight trains?

  2. #2
    Join Date
    May 2011
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    1,675

    Re: Subways or Train system in Cities XL 2012

    Of course you can generate. Just download the tracks as with roads, by holding shift and moving the mouse up / down. Well, that's usual. This is a subway system, not a train. Have you seen subway tracks cross a road? I do not. Yes, they are predictable to be fixed shortly. Truly do not think those are necessary, especially freight trains. Regular trains tend to become obsolete, new railroads seem to be built on very rare occasions.

  3. #3
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    May 2011
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    Re: Subways or Train system in Cities XL 2012

    I like to find a rail system of interest. Rail can move people and jobs from cities and can transport cargo goods. Maybe railway systems could give a bonus to trade. The trains look cool around the cities even though they tend to tie up traffic.

  4. #4
    Join Date
    Jul 2011
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    957

    Re: Subways or Train system in Cities XL 2012

    Do not know where that man lives, but regular trains will not become obsolete at all. In all industrialized countries in Europe, including passenger and freight rail system are growing very rapidly. New line of high-speed train, the new freight train line. Take for instance the system of European passages. Any asset of Switzerland and the new Gotthard tunnel, and so on.

  5. #5
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    Jul 2011
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    1,577

    Re: Subways or Train system in Cities XL 2012

    I would not have thought to try to place them close to having the bobble head of the train make the connection. It seems that this is a decent work around for not being able to add new stations to a track. Personally, I think the subway tunnels as being difficult to work with them. I have yet to be able to get my subway lines to reach the surface, usually just gives me an error message or the other. I'd really like to make out my trains come to see the light of day with them subversive all the time I eye candy of them very close to the surface for longer trips across the map I would like to see occur.

  6. #6
    Join Date
    Jul 2011
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    Re: Subways or Train system in Cities XL 2012

    Well, you cannot build a station on the existing building, the station is on the ground, so that the needs of free space on the ground. It can be built below the road, though (actually, you have to build the road, it will not work).

  7. #7
    Join Date
    Jul 2011
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    1,484

    Re: Subways or Train system in Cities XL 2012

    It's a bit more complicated than that, I think. The whole system is independent of the road network. Anyway, I hope this would be fixed. A simple "line extension" option would be to: click on it and then you can put more seasons from the last one in each end of the line. The engine recalculates the duration and costs. It should be feasible. Otherwise, the bus system could be used as an option.

  8. #8
    Join Date
    Jul 2011
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    1,673

    Re: Subways or Train system in Cities XL 2012

    I think we have the normal trains. They are not at all obsolete; Elmo probably lives in the U.S. and lost the new railway investment plans. The fact is that this method of transport cleaner and cheaper than road transport, and safer, I think. In game terms: in the field of passenger trains could provide not only the large-scale transportation within the city (with more capacity than the metro), but also connections to other cities, with increased passenger capacity. There could also be high-speed train, exclusively for connections between cities.

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