This issue doesn't seem to alter my Windows installs, simply the Mac ones. In the midst of the maps (for example Hydro or Clocktower) when a large number of pointers for focuses and players (the spots and shafts) are drawn on screen, performance slows. This is a well known event; it did not happen past to the release with the beta. I am not sure if any individual else has encountered this that is utilizing a Mac. Altering settings make a point not to appear to accommodate this either, I have headed off from quite elevated to exceptionally level. I wasn't certain in the event that I would be able to test this by turning off all pointers, but all that appears to be the reason of that issue
- 2 affected Mac installs:
- Mac Mini Core2Duo with a 320m
- iMac i3 with a 5700HD
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