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Thread: Acog Zoom in Red River

  1. #1
    Join Date
    Feb 2011
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    39

    Acog Zoom in Red River

    Hey I was wondering if developers can make it so that there is no blur around your scope to the entire screen is not enough zoom in Dar as blur does not hurt your eyes and you can still distinguish the motion. Because in real life that only the scope should allow you to see farther in place full-screen zoom in do you think this is a good idea?

  2. #2
    Join Date
    Jun 2009
    Posts
    3,960

    Re: Acog Zoom in Red River

    I definitely agree that the areas do not do anything to bring her around, but I'm not sure how to activate a feature real aspect of the game. It is a game that is making inroads in this area I saw a video for the scope of chat starts around 2:00 is not perfect, but are trying new things to be more involved that I like. I think this video is very good which can help you out.

  3. #3
    Join Date
    Jun 2009
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    3,859

    Re: Acog Zoom in Red River

    Notice in the video until the screen zooms in a bit when the rifle is level, but just enough to make it look like the character is centered while the rifle is shoulders. Personally, I think confusion is nothing wrong in our view, maybe they have to focus on the distance the spotlight stopped things out of focus will be somewhat blurred by default. I think the final scope would be the extent of one side of the screen (depending on player preference) and normal vision in the other hand; we can close areas to enhance the effect. Now that simulate the right thing, but how we propose in the center of the screen.

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Acog Zoom in Red River

    Only one thing that is really important when you do this. You will need a 3D model that approaches the scope properly. In Red Orchestra, put the image you see on the scope, literally, in the scope. The texture of what you are looking to stay in scope, even when you move the gun to the work of the bolt action. I'd rather have a full screenshot that as DR. It may seem nothing to you, but for me, details such as the late game.

  5. #5
    Join Date
    May 2009
    Posts
    2,105

    Re: Acog Zoom in Red River

    The prospect only stays flat when not in scope and effect when it is moving is not 100 percent, but they're trying something different. I purposely blurred eye irritation in the Republic was not as bad as I saw burrs away or closer (hit submit by accident) meh, if you put the picture of the scope within the scope of the model seems much better.

  6. #6
    Join Date
    Dec 2010
    Posts
    95

    Re: Acog Zoom in Red River

    Actually, I think blur (pictured) shows one thing; this soldier needs glasses or has only one eye in any case is a 4F and eventually will be discharged for his disability. In the blingy-song video just released what looks perfect (I really do not see all of them thoroughly yet), when I look the enemy in the area sniper outside a bit blurred eyes without blur, PLEASE! Why reduce our HD to a lack of definition? For realism? For emergence? I do not understand?

  7. #7
    Join Date
    Aug 2009
    Posts
    2,881

    Re: Acog Zoom in Red River

    I definitely do not like the blurred image it produces. I think the partial capture is a novel idea, but risky. I wish I had an option to enable or disable the menu, because I'm that type of person. capture single zoom occasional partial days for the days of hardcore, but of course I appreciate that the change between the two bodies of work and causes potential problems, so I like to see some long-term video game before deciding whether or not the final game.

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