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Thread: It's all math in StarCraft 2

  1. #1
    Join Date
    Feb 2011
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    54

    It's all math in StarCraft 2

    Since Starcraft 2 mechanics are like the laws of nature, as defined, could break down all the formulas and algorithms to define the perfect balance. Fun and interesting thing is, the game is so complex that it would be a task of massive proportions. That's what I like about Starcraft 2. Unlike a game of Tic-Tac-Toe or feel (which is almost once default deck), all possible moves cannot be written in a playbook. I love to see innovation and inspiration for many players. To each and every one of you, thank you for making this one of the games real time strategy more exciting and intense out there.

  2. #2
    Join Date
    May 2008
    Posts
    4,041

    Re: It's all math in StarCraft 2

    Math is not at all (or as few): the hypothesis of games is all. In terms of game hypothesis Starcraft 2 is a simultaneous game is not zero sums. To be able to show balance (which is called a dominant strategy) should not be a state where if the player to make a move X, then player B always move Y. This means that player A is well aware of the strategy of Player B and Player B played well aware of a strategy to maintain balance. The imbalance is to show because the only way to keep the balance with a dominant strategy is to use a self that is always the same.

  3. #3
    Join Date
    May 2009
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    1,952

    Re: It's all math in StarCraft 2

    Since StarCraft is a deterministic game (if there is one outcome: win, lose or draw) is theoretically possible to calculate any combination. The calculation for checkers was undertaken some years ago with one result: the correct sequences with white move always win the black does. The calculation chess does not seem possible yet, and it is a much more difficult issue to solve: with enough dispensation power for a simple minimax algorithm can calculate, since it is a zero sum game. Game theory is a better way to handle this type of trouble.

  4. #4
    Join Date
    Aug 2009
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    3,786

    Re: It's all math in StarCraft 2

    I went to a conference with the guy who solves the ladies last year, was very informative. But yes, the job is quoted on the nail. To checkerts has a relatively simple plate, only 32 possible positions and 24 pieces on the board means that there are only 50,000 billion arrangements possible advice and only a fraction of them are really possible in a game, and a return to the maximum about possible options for a player is 48. It took several years for a computer crunching numbers to solve checkers. How many positions do you think are possible for a single marine on the map in StarCraft? Even in a small amount will be staggering, and the number of possible commands can be issued to a seafarer. Start adding more units and types of units and quickly reach a staggering complexity.

  5. #5
    Join Date
    Jun 2009
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    4,134

    Re: It's all math in StarCraft 2

    The laws of nature are immutable, so final. Our understanding of the larger picture remains vague. We are only the tip of the iceberg in understanding how the universe works. For example, the theory of relativity of Einstein gives a sharper image of what the exact outcome will be in any situation. Just wait, in a few years someone put a piece of the puzzle. It is irritating to see people mourn imbalance when even the professionals are playing this game at the level necessary to reveal the discrepancies. I prefer to find the missing puzzle piece to give up and say no.

  6. #6
    Join Date
    May 2009
    Posts
    2,865

    Re: It's all math in StarCraft 2

    Law of nature is final, however, not all known. Some even state law that things are unknown, but mathematics can do with it: for example, in quantum physics if you know the position of an electron cannot tell you the speed and direction and if you know that speed and direction, you cannot know that position. Probabilities and "field" math trick for working with him. There is an exception some of them: a macro scale (the scale of atoms and above) causation (or symmetry) always the case: there is always a cause and effect can "play" any event and always see the same effect as a cause. But on the subatomic scale this principle is sometimes broken by example, the disintegration of the Z0 boson.

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