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Thread: PS4 and Xbox '720' to arrive in 2011-2, estimates Crytek

  1. #1
    Join Date
    Nov 2005
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    PS4 and Xbox '720' to arrive in 2011-2, estimates Crytek

    At a keynote session during this year's GC Developer Conference, taking place in Leipzig, Germany, Crytek president and CEO Cevat Yerli revealed his belief that the new next generation of consoles from Microsoft and Sony will hit the market in 3-4 years' time.

    "The PlayStation 4 and Xbox '720' will arrive in 2011 or 2012, we think," said Yerli during the Games Convention Developer Conference in Leipzig, watched by GamesIndustry.biz.

    But this is just our estimate - we don't know. And even if Microsoft and Sony told us, I couldn't say because it would be under NDA.But we think in three to four years' time, although there are good reasons why it should be 2010 already...but we'll see," he added.

    Yerli, giving a talk on "The Future of Gaming Graphics", also explained Crytek's plans for a new version of its in-house engine to be released in 2012, but stated his belief that the effective current gaming maximums would remain at resolutions of 1920x1080 and 60 frames per second until that time.

    He also added that he believed GPUs and CPUs were on a collision course, with the former becoming more effective at general computing, and the latter more effective at parallel tasks - and that software such as DirectX 11 would help that collision to happen towards the end of 2009.

    The first title to use Crytek's current development technology, CryEngine2, was last year's Crysis, with a new title - Crysis: Warhead - to be released in a few weeks. CryEngine 2 took 25 engineers four years to put together, and used the original CryEngine as a base - which itself took an average of 20 engineers three years to build.

    source gamesindustry

  2. #2
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    May 2008
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    Crytek: New Engine in 2012

    Speaking at Games Convention Developers Conference 2008 in Leipzig, Germany, Crytek CEO and President Cevat Yerli said the studio's next engine should be ready for sometime in 2012. As of right now, he says, the degree to which graphics can represent real-life is bottlenecked by a lack of new hardware. He says GPU and CPU technology are converging, evident in the new technologies in development at Nvidia and ATI, as well as what Intel's doing with Larrabee. Until the growing trend of CPU and GPU convergence is more defined, developers will have to focus on increased graphical stylization as well as more advanced physics and AI programming.

    Crytek's previous engines include the CryEngine 1, which powered the first-person shooter Far Cry in 2004, and CryEngine 2, which was used for Crysis as well as the upcoming Crysis Warhead. Yerli believes this engine technology will be more than sufficient in powering games through 2012, when he expects Microsoft and Sony to release their new consoles.

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