Installation and Configuration Guide to Wine (step by step)
1) Xcode for Mac-only development at Apple
After a simple registration with Xcode for Mac you can download it from their official site, this can be downloaded. This is the development package from Apple, and will need to create your own programs (in our case for wine). The installation is again self-explanatory.
2) XQuartz
In Mac OS X Leopard, it is necessary to exchange the X11 system because the X11 in Leopard has problems with OpenGL. This requires XQuartz. I'd say it's something like X. Org Linux. Loading under the latest version (currently version 2.3.3.2) and Release the "Localication Updates.
Note: this is at least version 10.5.7 Leopard necessary. This package must when installing new versions of Mac OS X, Mac OS X Security Updates or Xcode to be reinstalled. The installation is simple because it is dmg images.
I think a reboot at this point is not wrong.
3) MacPorts
The very helpful program contains a catalog containing compiled by MacPorts programs, download them and can compile for your own system. All with one command. Again, a dmg package, and thus no explanation necessary. (The current version is at 1.7.1)
4) Wine
Now you can use MacPorts to "wine" to install.
Open a Terminal (in Applications / Utilities).
Run the command
Code:
sudo port selfupdate
For Password- out to make a package list update. (This is blocked, for example, my proxy)
Run the command
Here you can see the currently latest stable version of Wine is 1.0.1 and the development version 1.1.24. The development version has apparently proved better for games and is therefore preferred. This is now with the command:
Code:
sudo port-v install wine-devel
(With the option-v actions are issued, otherwise you can see almost nothing)
When first "wine" is compiled with Xcode, are likely used many other packages and installed them. Wine on Mac OS X separately under / opt / local, and thus installed separately from the rest of the system.
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