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Thread: DiRT 3 - PC Game

  1. #1
    Join Date
    Jun 2009
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    413

    DiRT 3 - PC Game

    Codemasters was for years the best game market rally, Colin McRae Rally, but this generation decided to give a twist to try to cover not only the world racing rally, timed, but also other sports disciplines or SUV offroad more or less ends to try to offer a more varied game and with a distinct personality. Both Colin McRae Dirt and its sequel far exceeded that goal, and this third party, and without the name of the deceased Scot returns to enhance the experience and try to innovate by offering more types of careers and including gymkhana and novelty.

    DiRT 3 is similar to the second part, especially in the early stages, but little by little, as we move forward, is showing new types of careers that contribute to give more variety to the game but, yes, you may not like to all. Of course, maintaining the timed runs, both in its range of vehicles from rally cars like the trailblazer, and rallycross races, in which we compete with seven other cars for several laps. There are also challenges of skids, which require to show our expertise at the wheel of our car, but new evidence Gymkhana give another turn to this idea and make 3 in a game DiRT varied, where tests have to be faster, and other simply more skilled.


    Full of arcade but not without its subtleties, DiRT 3 focuses on fun and although the developers claim to have done everything for maximum realism, our feelings are quite different. No, DiRT 3 is not a realistic game; no we cannot talk about simulation. But yes, we had fun and yes, we advise those who like to challenge all that the clock armada of angry. The key to these new tests is that these requirements pirouettes dramatically change the way you play. To the surprise of many, it can be an ax against the clock running in the sands of the desert, but to pass real difficulties trying to make a "Speed Run", or being first in a display of Gymkhana. Without changing the control of the game, Codemasters has pulled out of a sleeve of tricks and stunts that costs dominate, and that reward the player's ability with the car in "small spaces, punishing players that inertia in accelerating the maximum, by default, when there are no curves in the skyline.

    The handling of DiRT 3 is immediate but not without a need for adaptation. The effect of soap and running on eggshells may discard the time to master the vagaries of a direction or hypersensitive times of braking and acceleration which determine your benefit. In this regard, as is the case since DiRT's first name, the player is at liberty to set the level of difficulty in making his cooking in the driver aids. It can also use a number of times the famous flashbacks that can go back in time after committing a big mistake. Some may criticize the presence of such a mechanism, but honestly, that it is favorable or not, we can hardly ignore. Indeed, it is not independent from the rest of the gameplay, it even comes in addition to conduct that does not forgive any mistakes. Acceleration too early, uncontrolled skidding, obstacle or misjudged a trajectory is completely stripped and the accident. And mostly, it's not just a fret or a wheel in the ditch but a cardboard ruin any chance of winning. Where appropriate, the flashback is great and allows you to forget the blunder. Obviously, it is not unlimited. Ammunition also depends on your difficulty setting. In summary, the gameplay DiRT 3 suit almost everyone but not mark individual. The classic!


    These are more or less as in DiRT 2, but it has improved a little control and has been included to help an ideal line drawn in the style of games like Forza Motorsport Formula 1 itself or Codemasters. This line is interactive and changes color depending on whether we need to slow down or speed up, although I must say that sometimes is too optimistic, and rally racing is almost always green, overlooking something called "balance of the car" that is important enough to keep our racing car dump does not end up in a ditch half of Finland. Return the rewind option, an invention that Codemasters has worked so well in recent games company and that DiRT 3 back to their usefulness, both in racing and in the Gymkhanas. The game also rewards us for using fewer times this option.

  2. #2
    Join Date
    Jun 2009
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    413

    Re: DiRT 3 - PC Game

    DiRT 3 Career Mode has few side patterns, while strongly resembling its previous episode. More 3D interface but simply stylized menus, too many more accessories interactions on the evolution of the pilot, just a series of events that participate to unlock more and more. Keep it simple! This does not prevent two or three voice oversee your progress and to explain what is expected of you before each event. In this, DiRT 3 more like that second part first. Anyway, all is not old. Some additions are noted in size, such as racing on ice and snow, and hoped fervently claimed by the players. These are indeed quite successful since the thrills and chills await you on the tracks fairly close to that found in WRC or Trophée Andros. Dear Ken Block, this discipline is to make the show in an arena furnished by a bunch of obstacles to play with: stepping stones, semi-trailers, donuts, drift areas ... This kind of freestyle event lets the player freedom of movement, like a skater who introduced the free program. The aim is, by completing figures, combos and to climb and his score which depends especially on the applause. If there was a danger of flooding like this in DiRT test 3, it is not. They are rather rare and finally, very nice!


    The cars also have added interest. They are divided into several categories, and among them they are for times. Some races allow us to choose by how car racing what time, making our rivals are also cars of the 80 or 90, for instance. As our reputation grows, that is, we win races, fulfill objectives (the target enters a certain speed, for example) and do it well without rewinding, more teams will be interested in us, so that their cars were opened and we choose them for testing in its class. There are some iconic cars like the Audi Quattro Rallye Sports or the Lancia Delta S4, and unlock many surprises as our driver cache as rises. Some of these cars, yes, will be reserved for those who have a "VIP pass", the code that we give to buy the game first hand at a store that will allow us not only access to some of these meteorites, but also share our reps on YouTube and, more importantly, online play. Without the code can not compete in the network and will be limited to competent and fun split-screen mode for two players.

    Ignored in DiRT 1 and 2, the multiplayer split screen is finally on the agenda! A significant mark of attention which will please fans of duels IRL. It must be said that the presence of super special made evident the possibility of playing both. The gymkhana is also concerned, like all other disciplines of the game adding to that the online game, you get an offer multiplayer very interesting and plays a major role in the longevity of the title. As to paragraph sound, plus some sound effects for motor cars, crashes and other noises of the competition, has a Castilian dub very well done, in line with full-featured Codemasters. The game returns to take us in a twinkling by the Career mode, with dialogues of agents, publicists and the own Ken Block, maintaining the high quality of DiRT 2 (we can choose a name for the girl's voice and call us, from a wide variety). I must say that those who thought they were more the "dizzy" by the caravan of DiRT 2 will be pleased to see that DiRT 3 menus have been simplified a lot, but some cannot skip dialogue. Not enough to spoil our fun but we must admit that DiRT 3 does not gum tare the gameplay of the previous section.


    Conclusion:

    DiRT 3 is part of racing games fairly predictable but terribly catchy. Technically successful, the rally game succeeds without difficulty excites the player who will quickly devour a career mode a tad impersonal. DiRT 3 back to being a great offroad racing game, or SUV, with a control somewhere between arcade and simulation that the user can customize to your liking, and a variety of evidence on which to compete in its long main mode. Improving control, graphics and aid, the big news is the Gymkhanas, who might like to roll back some but to others. If the arcade gameplay faithfully reproduces the mechanisms of the second component, the content it has become more diverse with the appearance of the gymkhana, multi split screen and races in winter conditions.

    Require patience at the beginning and can be very fun for those who not only want to run the traditional way. A very good sequel to a franchise with a strong personality which remains the best example of its particular aspect. Good publicity for all forms of rally!

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