Codemasters was for years the best game market rally, Colin McRae Rally, but this generation decided to give a twist to try to cover not only the world racing rally, timed, but also other sports disciplines or SUV offroad more or less ends to try to offer a more varied game and with a distinct personality. Both Colin McRae Dirt and its sequel far exceeded that goal, and this third party, and without the name of the deceased Scot returns to enhance the experience and try to innovate by offering more types of careers and including gymkhana and novelty.
DiRT 3 is similar to the second part, especially in the early stages, but little by little, as we move forward, is showing new types of careers that contribute to give more variety to the game but, yes, you may not like to all. Of course, maintaining the timed runs, both in its range of vehicles from rally cars like the trailblazer, and rallycross races, in which we compete with seven other cars for several laps. There are also challenges of skids, which require to show our expertise at the wheel of our car, but new evidence Gymkhana give another turn to this idea and make 3 in a game DiRT varied, where tests have to be faster, and other simply more skilled.
Full of arcade but not without its subtleties, DiRT 3 focuses on fun and although the developers claim to have done everything for maximum realism, our feelings are quite different. No, DiRT 3 is not a realistic game; no we cannot talk about simulation. But yes, we had fun and yes, we advise those who like to challenge all that the clock armada of angry. The key to these new tests is that these requirements pirouettes dramatically change the way you play. To the surprise of many, it can be an ax against the clock running in the sands of the desert, but to pass real difficulties trying to make a "Speed Run", or being first in a display of Gymkhana. Without changing the control of the game, Codemasters has pulled out of a sleeve of tricks and stunts that costs dominate, and that reward the player's ability with the car in "small spaces, punishing players that inertia in accelerating the maximum, by default, when there are no curves in the skyline.
The handling of DiRT 3 is immediate but not without a need for adaptation. The effect of soap and running on eggshells may discard the time to master the vagaries of a direction or hypersensitive times of braking and acceleration which determine your benefit. In this regard, as is the case since DiRT's first name, the player is at liberty to set the level of difficulty in making his cooking in the driver aids. It can also use a number of times the famous flashbacks that can go back in time after committing a big mistake. Some may criticize the presence of such a mechanism, but honestly, that it is favorable or not, we can hardly ignore. Indeed, it is not independent from the rest of the gameplay, it even comes in addition to conduct that does not forgive any mistakes. Acceleration too early, uncontrolled skidding, obstacle or misjudged a trajectory is completely stripped and the accident. And mostly, it's not just a fret or a wheel in the ditch but a cardboard ruin any chance of winning. Where appropriate, the flashback is great and allows you to forget the blunder. Obviously, it is not unlimited. Ammunition also depends on your difficulty setting. In summary, the gameplay DiRT 3 suit almost everyone but not mark individual. The classic!
These are more or less as in DiRT 2, but it has improved a little control and has been included to help an ideal line drawn in the style of games like Forza Motorsport Formula 1 itself or Codemasters. This line is interactive and changes color depending on whether we need to slow down or speed up, although I must say that sometimes is too optimistic, and rally racing is almost always green, overlooking something called "balance of the car" that is important enough to keep our racing car dump does not end up in a ditch half of Finland. Return the rewind option, an invention that Codemasters has worked so well in recent games company and that DiRT 3 back to their usefulness, both in racing and in the Gymkhanas. The game also rewards us for using fewer times this option.
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