OUTATIME is the final chapter of Telltales Back to the Future: The Game. Thus, it is not just the last episode, but the whole package to itself reviewer. After all, there is a time-travel adventure, comparisons with Day of the Tentacle are near there. What is the grand finale - and the game overall - good for ultimately, you read in our test. OUTATIME has the same strengths and weaknesses as the last 4 episodes. The story and dialogues are once again what really stands out. It is primarily a story about Marty and Doc, wrapped in an adventure game.
As usual, the dialogues are as verbose as poor and the only character in the novel actually casting has been added to indicate that in some inelegant the late arrival of Michael J. Fox in the voice cast of the game if the presence of the actor will no doubt please the fans of the films, we would have liked integration or just over worked as his main character in Outatime is not used much and has clearly introduced to crowbar at the last minute by the developers. Side puzzles Outatime does not betray the legacy of the series and provides us with few puzzles and a stunning simplicity that Marty often give us the solution orally after three seconds if it would be really down the front. The game also ends faster than its predecessors, so the mechanics of the puzzles feel warmed up. Remains a cliffhanger that could have potential in the case on. Hope gives life.
Gameplot
In this part of Marty and Doc is waiting for a new adventure, where they will visit in the past, present and future will reveal all the mysteries and restore disturbed temporal changes. Marty with Doc to help introduce young Emmett Brown invention at the exhibition to inspire him to create new inventions, including a time machine. But Doc knows that Hill Valley has become a police state just because of the fact that Brown was interested in science. After all, with the help of science Hill Valley turned into such a state. And if you break his passion for science, then Brown and Edna will be able to live together in the usual Hill Valley.
In the last episode of the young Emmett Brown, Marty must help science to find its way back to when he helps him with his project on the Hill Valley Science Expo. In its way it is not only Citizen Brown, Doc's counterpart from an alternate future, but also short-term Emmet childhood sweetheart Edna Strickland. The finale again pushes all the right buttons. The young Emmet turns his father - a confrontation that the entire squadron was suggested long already - and Marty meets an old acquaintance. And then he goes a bit further into the past.
Walkthrough
Prologue
The game begins in the Lab Emmett. Hang up the phone and talk to the young Doc. It asks you to bring the battery to the static showroom. The old Doc will try to stop you. Exhaust the dialogue then try to catch up with the static storage is in front of the tent, on your left. It escapes you several times and then flew into the air. Then climb the lamppost in the middle of the court and hit it when it gets closer to you.
After the cutscene, head to Edna to start the discussion. Then talk to Trixie who is on your right, tell him to tell you about the attractions. Then ask them how to get tickets. Discuss with the plunger and ask him if he saw Emme. Move then to the stairs to the left of the house of the future, to trigger a small cutscene. Tap the turnstile of the glass house to enter. Open the yellow gate on your right, then purple succeeding. Close the portal and yellow down the stairs. Open the gate red then yellow, pass by him and contain him. Open the green door in front to start the cutscene.
Drag the red portal to the right and open the last door of the main corridor. Come on out to the floor for the cabinet of the house of the future. Pick up the potted plant on the small table in front and then leave the area. Examine the potted plant on the counter of the stand right information, it is actually a cookie. Swap it with the plant that you picked up earlier in the house of the future. Go left from the information stand and place the cookie in the phone booth. Now enter the house of the future and click on the console to your right. Tap the green button to make a call to the telephone booth of the future.
Carl Sagan said that the camera and want to talk to Edna. Ask it where Emmett. Then talk about his terrible secret. After the scene, pick up the cookie and give it to the officer Parker. Now talk to the diver and try to reveal his true identity (Doc). Ask him what he did to Emmett and then ask them to let you take a look in the bathysphere. Finish the discussion by pressing "quit". Open your inventory and use the tickets to the expo revolving door of the aquarium.
The diver (Doc) refuse to let you in, ask Arthur McFly located at the entrance to the showroom. At the top, tap the yellow pipe to your right. The diver will then reacts in a strange way, talk to him. Close the chat box and wait for it renounces his game after the cutscene, talk to Judge Brown and tell him he is a freak. Then discuss with Emmett and tell him that his father may be giving him a chance. Press the judge and choose the third answer.
Advertise in the young inventor that his father promised to listen. After the fight, run out the discussion with the judge and confirm that the invention of Emmett succeeds. Emmett said now that his father thinks he looks more like his mother to him. Choose the fourth choice for the young inventor is reconciled with his father. After the demonstration, you will have a little discussion with Emmett. Select the second answer and tell him that all is well and do not let him see the journal. The young inventor will return a little older, tell him you are there to save him. A long cutscene is triggered until the arrival of another old man. Ask him where Hill Valley and the time of his disappearance. Affirm that you can do about Mary to complete this chapter.
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