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Thread: Back to the Future Episode 5 Outatime Walkthrough

  1. #1
    Join Date
    Nov 2005
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    344

    Back to the Future Episode 5 Outatime Walkthrough

    OUTATIME is the final chapter of Telltales Back to the Future: The Game. Thus, it is not just the last episode, but the whole package to itself reviewer. After all, there is a time-travel adventure, comparisons with Day of the Tentacle are near there. What is the grand finale - and the game overall - good for ultimately, you read in our test. OUTATIME has the same strengths and weaknesses as the last 4 episodes. The story and dialogues are once again what really stands out. It is primarily a story about Marty and Doc, wrapped in an adventure game.

    As usual, the dialogues are as verbose as poor and the only character in the novel actually casting has been added to indicate that in some inelegant the late arrival of Michael J. Fox in the voice cast of the game if the presence of the actor will no doubt please the fans of the films, we would have liked integration or just over worked as his main character in Outatime is not used much and has clearly introduced to crowbar at the last minute by the developers. Side puzzles Outatime does not betray the legacy of the series and provides us with few puzzles and a stunning simplicity that Marty often give us the solution orally after three seconds if it would be really down the front. The game also ends faster than its predecessors, so the mechanics of the puzzles feel warmed up. Remains a cliffhanger that could have potential in the case on. Hope gives life.

    Gameplot

    In this part of Marty and Doc is waiting for a new adventure, where they will visit in the past, present and future will reveal all the mysteries and restore disturbed temporal changes. Marty with Doc to help introduce young Emmett Brown invention at the exhibition to inspire him to create new inventions, including a time machine. But Doc knows that Hill Valley has become a police state just because of the fact that Brown was interested in science. After all, with the help of science Hill Valley turned into such a state. And if you break his passion for science, then Brown and Edna will be able to live together in the usual Hill Valley.


    In the last episode of the young Emmett Brown, Marty must help science to find its way back to when he helps him with his project on the Hill Valley Science Expo. In its way it is not only Citizen Brown, Doc's counterpart from an alternate future, but also short-term Emmet childhood sweetheart Edna Strickland. The finale again pushes all the right buttons. The young Emmet turns his father - a confrontation that the entire squadron was suggested long already - and Marty meets an old acquaintance. And then he goes a bit further into the past.

    Walkthrough

    Prologue

    The game begins in the Lab Emmett. Hang up the phone and talk to the young Doc. It asks you to bring the battery to the static showroom. The old Doc will try to stop you. Exhaust the dialogue then try to catch up with the static storage is in front of the tent, on your left. It escapes you several times and then flew into the air. Then climb the lamppost in the middle of the court and hit it when it gets closer to you.

    After the cutscene, head to Edna to start the discussion. Then talk to Trixie who is on your right, tell him to tell you about the attractions. Then ask them how to get tickets. Discuss with the plunger and ask him if he saw Emme. Move then to the stairs to the left of the house of the future, to trigger a small cutscene. Tap the turnstile of the glass house to enter. Open the yellow gate on your right, then purple succeeding. Close the portal and yellow down the stairs. Open the gate red then yellow, pass by him and contain him. Open the green door in front to start the cutscene.

    Drag the red portal to the right and open the last door of the main corridor. Come on out to the floor for the cabinet of the house of the future. Pick up the potted plant on the small table in front and then leave the area. Examine the potted plant on the counter of the stand right information, it is actually a cookie. Swap it with the plant that you picked up earlier in the house of the future. Go left from the information stand and place the cookie in the phone booth. Now enter the house of the future and click on the console to your right. Tap the green button to make a call to the telephone booth of the future.

    Carl Sagan said that the camera and want to talk to Edna. Ask it where Emmett. Then talk about his terrible secret. After the scene, pick up the cookie and give it to the officer Parker. Now talk to the diver and try to reveal his true identity (Doc). Ask him what he did to Emmett and then ask them to let you take a look in the bathysphere. Finish the discussion by pressing "quit". Open your inventory and use the tickets to the expo revolving door of the aquarium.

    The diver (Doc) refuse to let you in, ask Arthur McFly located at the entrance to the showroom. At the top, tap the yellow pipe to your right. The diver will then reacts in a strange way, talk to him. Close the chat box and wait for it renounces his game after the cutscene, talk to Judge Brown and tell him he is a freak. Then discuss with Emmett and tell him that his father may be giving him a chance. Press the judge and choose the third answer.

    Advertise in the young inventor that his father promised to listen. After the fight, run out the discussion with the judge and confirm that the invention of Emmett succeeds. Emmett said now that his father thinks he looks more like his mother to him. Choose the fourth choice for the young inventor is reconciled with his father. After the demonstration, you will have a little discussion with Emmett. Select the second answer and tell him that all is well and do not let him see the journal. The young inventor will return a little older, tell him you are there to save him. A long cutscene is triggered until the arrival of another old man. Ask him where Hill Valley and the time of his disappearance. Affirm that you can do about Mary to complete this chapter.


  2. #2
    Join Date
    Nov 2005
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    344

    Re: Back to the Future Episode 5 Outatime

    Hut Edna

    Try typing the first time at the door of the hut. Retype a second time and reveal your identity (Marty McFly). Tell the old you would have saved his life in the past. Click again on the door of the hut and this time say you spent the day with her and that you have made a difference. Click and Doc Emmett Brown say it. Edna will then talk to the Doc, select the third choice at their first discussion. Then open your inventory and use the cookie on the old lady. Move a little and tap the wire of the alarm, at the entrance to the hut. Pick up right then mop the toilets, the company behind the blacksmith's Delorean burned the sign of the saloon to the left of the entrance to the hut and Edna's hat on the sign "STOP".

    Now put the mop and hat on the cactus in the middle of the court. Then hang the sign of the saloon on the bathroom door. After seeing the reaction of Edna, tap the clay oven to break down a flaming torch. Pick it up and try to burn the office.

    Saloon

    Move left and taps the window. Once inside the bar, tap the kegs and the paddle out. Walk down the hall and climb the ladder that is right. Move the three sand bags on the pallet to the right then hit the last bag on the edge of the mezzanine. Scroll down using the palette and place over the last bag in the bottom left. Go back down the ladder and shake the palette by hitting his rope. Now, get off and go behind the bar counter. Tap the board is loose just below. Go back and try to finally catch up with the sandbag on gloss by clicking it.

    Outside the Valley Hill

    Once attached to the Delorean Edna, click on the front bumper. Open your inventory and place the synchronizer time on the transmitter. Retype it and try to keep the circle in the middle of the screen on the issuer of the Delorean Doc. When you are thrown back, and go back to your place in front of the car by clicking on the front bumper. After the cutscene, go forward again and pick up the windshield wipers. Use it to repair Mr. Fusion. Now you can go to the rear bumper then the driver's side. Tap on the front bumper and place the transmitter on time synchronizer. Orient the circle again to the transmitter on the other Delorean.

    Move next to the front bumper and click Edna. You will be projected on the other side of the car. Click again on Edna then the passenger door to be launched on the roof of the Delorean. You just have to place the last synchronizer and repeat the same maneuver. Back at the showroom, exhaust the discussion with Arthur and Trixie.

    Conclusion

    Back to the Future: The Game creates something that already many games but also movies have failed. It is a worthy continuation of a decades-old franchise. Although the puzzles are ridiculously easy sometimes and the game sometimes too much reliance on multiple choice dialogues in order to develop the story, so bring the whole package in itself but the wonderful feeling of the old movies again.

    The control is still messed up this "point and drag" system, the Telltale Sun Marty pulls your mouse through the various areas and this is the best will simply not as comfortable as a classic point & click. The puzzles are also in this episode more occupational therapy as a real brain teasers. Problem and solution are often just a few yards off, and also hint system is usually fairly obvious as you have to solve a problem. The whole is then stretched a bit by an annoying sliding puzzle of what really should be the final solution in such an adventure. But as I said, the puzzles were never really the strength of this game. It's about the story and how it is told.

  3. #3
    Join Date
    Jun 2011
    Posts
    63
    BOO HISS!

    I thought this was about Back to the future (THE MOVIE) but when i saw 5 i wondered since BTTF 4 hasnt ever been released

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