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Thread: Light rendering in 3ds Max

  1. #1
    Join Date
    Aug 2008
    Posts
    129

    Light rendering in 3ds Max

    Wanted the lighting for a rendering so I put a spotlight and tested and it was fine. Then I saw that in a modified, so there were some settings. I wasted a little there and the result was not good. I deleted spotlight and made a new, but the picture is still as bad and with all settings intact. Below you will see a picture without lights and even then it looks awful, much too light. How to change back?

  2. #2
    Join Date
    May 2008
    Posts
    518

    Re: Light rendering in 3ds Max

    How is the picture bad?
    If you changed things in the continued, it may be that it has given the same settings to the other

  3. #3
    Join Date
    Aug 2008
    Posts
    129

    Re: Light rendering in 3ds Max

    The image has too light. The picture that is here is also without light. If I add a light light source, it will be even worse. Even if I lower the strength, it is a strong white hue over the image. Even though I put a new light source, the image becomes bad and then the settings from the last light is gone.

  4. #4
    Join Date
    Jun 2006
    Posts
    623

    Re: Light rendering in 3ds Max

    Check your textures so that they do not reflect as much light

  5. #5
    Join Date
    Jan 2008
    Posts
    644

    Re: Light rendering in 3ds Max

    It looks as if you have fiddled with the gamma in your 3dsmax. Wash out that and then it can be called to test and modify.

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