Re: Explosion/breaking things with Cinema 4D
No matter the software you use, the following steps will definitely help you :
- Create general geometry are going to break, with a good distribution of the faces to avoid problems after the break.
- Duplicate geometry for the previous charge you not to cut through and get where you want to break the pieces.
- Break the pieces: You take the cutting tool axis that is in cinema and you create your own cuts, if you want, it is easy because they are very clean cuts, will end soon.
- Encourage the resulting pieces: Simply place a frame based on the initial position of each piece (if you have not moved vertices rest assured because the courts are not) and another keyframe in its final position (with the rotation and displacement you want), then the curves can apply a slowdown will be more dynamic.
- Secondary particles: You create a number of emitting particles emitting from the surface or from the shafts to be broken and they begin to emit just as geometry is broken.
- Instantiate particles: Instantiate means that the initial particle emitter replace replacement by objects, in this case you can create multiple models of particles (tiny broken bits) and fiddling with the properties of instances of the issuer sure you can pick them at random. If Google are bound to find information on how to instantiate objects emitting particles in Cinema 4D.
-Whats the use of your old clothes if you won't give it to those who are poor?
-Whats the use of your cooking skill if you won't cook for those who are hungy?
-Whats the use of YOU if you won't help those in need
Bookmarks