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Thread: Cinema 4D Render Farm

  1. #1
    Join Date
    Apr 2010
    Posts
    74

    Cinema 4D Render Farm

    Hello everyone,
    I have recently started about the rendering topic in the Cinema 4D. So, I am having doubts regarding the rendering and so I am expecting some help from your side. Please tell me about the Render Farm and the Render Nodes that are very useful for the Cinema 4D. Hoping that some members hanging out there will provide me with the detailed information.!!

  2. #2
    Join Date
    May 2008
    Posts
    353

    Re: Cinema 4D Render Farm

    In a 3D animation or high quality images, sometimes the processing times are in conflict and overlap with the effective time of modeling. Or simply not enough physical time remaining with which to complete the render account of all the frames. Here comes in the processing power of a render farm. A render farm in its definition is that it is more understandable set of computers that process render information on a still image or a series of images, usually pictures or frames that make a given animation. This processing is performed from the use of products from 3D modeling and rendering such as 3ds Max or 3ds Max Design, Cinema 4D, Maya and rendering engines such as V-Ray, fryrender, Maxwell.

  3. #3
    Join Date
    Apr 2008
    Posts
    4,642

    Re: Cinema 4D Render Farm

    The images of an animated film or short film have many pictures, and the succession of the same building the whole scene. A render farm divides the process among multiple computers for rendering time is minimum. This is a practice widely used in 3D film industry since it is impossible to imagine that a single computer can generate as many images alone knowing that each picture can take several hours of processing and to make a single second of animation are needed between 24 and 30 frames.

  4. #4
    Join Date
    May 2008
    Posts
    4,831

    Re: Cinema 4D Render Farm

    In simple words, you can say that a render farm divide the rendering process between several computers to the processing time as low as possible. In addition, to stills and render using the current standards, it is possible to distribute the process to a single frame in multiple PCs so that each part of the image generated and then the software will compose the final result.

  5. #5
    Join Date
    May 2008
    Posts
    390

    Re: Cinema 4D Render Farm

    You should be knowing that the products of 3D modeling and rendering most popular such as 3ds Max and V-Ray in a distributed processing in a simple and transparent to the user.'s Next generation rendering engines as well as distributing the final process on multiple computers or render nodes, makes the same processing power to render on screen using real-time changes. V-Ray RT is precisely one of these types of software. These amendments to lights, cameras, and positions of objects, eliminating the need for multiple renders previous study, which means a very significant time savings.

  6. #6
    Join Date
    Feb 2008
    Posts
    129

    Re: Cinema 4D Render Farm

    A render farm is a cluster of servers whose objective is to calculate the rendering of computer images, typically for special effects in movies or on television. The image rendering is a very greedy in terms of load and requires the use of an architecture suitable for parallel computation, each image can then be calculated independently. The cheapest solution is to build its own render farm. A machine can play the role of both the server and the only node of the farm, but the main interest is to distribute the computing load over several nodes, and therefore multiple machines. The more inter-connected machines, the greater the workload will be distributed and parallelized and the farm will be more efficient.

  7. #7
    Join Date
    Oct 2008
    Posts
    180

    Re: Cinema 4D Render Farm

    All software used on render farms usually have a client server architecture that facilitates communications between the processor and the transmission queue of tasks, although some programs do not implement specific handler for this queue. Some common aspects of these managers are: the updating of the priority tasks in the queue management software licenses, as well as algorithms to best to improve communications and communications between different computers depending on the type of equipment used in render farm. In addition, specialized software for rendering and composing shots, as 3ds Max or Blender generally provide network rendering controller.

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