Results 1 to 2 of 2

Thread: AI is good in Resident Evil: Operation Raccoon City

  1. #1
    Join Date
    Apr 2012
    Posts
    32

    AI is good in Resident Evil: Operation Raccoon City

    What is so special about it for now? Well: The milky snapshot of the dark barbarism, "Quit" located under the menu items "Settings" and guessed yet, had exposed a small, but not to this game genre minor detail: REORC do not know what "drop-in co-op "means. How can anyone enter, when time stands still? There are bad memories of the last co-op title Capcom's awake, I played Lost Planet 2. Who starts remains alone, the entire 30 minutes that lasts for at least each of the seven levels, are left completely overwhelmed AI colleagues. Who gets out of playing partners as well?

  2. #2
    Join Date
    Oct 2011
    Posts
    78

    Re: AI is good in Resident Evil: Operation Raccoon City

    One possible explanation for this may lie in the rigid end of the campaign level, the places you start spamming with undead. Here, no AI director is sitting right in the game code that could change the course of responding flexibly to changing circumstances directed; therefore, each meeting must be made with a robust enemy only balanced in arenas. Looking for the one point on which are the same mob spawns to a halt, will launch into some headlong into risky situations - or you camouflages easily with Vector and attempts, the invisible "off" button on the bum donor-over run.

Similar Threads

  1. Replies: 2
    Last Post: 14-05-2012, 09:01 PM
  2. Resident Evil: Operation Raccoon City co-op mode
    By Honeykay in forum Video Games
    Replies: 7
    Last Post: 23-03-2012, 07:56 AM
  3. Replies: 3
    Last Post: 23-03-2012, 05:06 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,711,631,241.94297 seconds with 17 queries