well I was just browsing on the web when I found this article that said that he Mass Effect 3 received an update to its multiplayer improved several things that they and the players have been detected. This was the last of three updates it has received the game this month and we finally know what it was that affected. Most of the improvements are related to the balance between weapons, shields and powers and there is almost no very important, but it is a long list. . It is noteworthy that BioWare probably will continue to update the multiplayer, so it pays to be alert to future changes and updates.
You can find the full list belows as per the date , and the effects and how they were earlier in the current version
March 6, 2012
Adrenaline Rush Power
- Base weapon damage bonus increased from 35% to 45%
- Rank 4 weapon damage bonus increased from 15% to 20%
Tech Armor Power
- Base detonation damage increased from 200 to 400
- Base cooldown decreased from 12 to 8 seconds
Stasis
- Base cooldown increased from 8 to 12 seconds
Cluster Grenade Power
- Base damage increased from 450 to 500
Proximity Mine Power
- Evolve 3 “increase damage by X% to impacted targets” value changed from 25% to 20%
Energy Drain Power
- Evolve 6 now gives you a 40% damage reduction effect instead of 15%
Drell Adept
- Starting encumbrance capacity increased from 30% to 45%
Mattock Assault Rifle
- Damage increased from [76.195.2] to [83.7104.7]
Carnifex Heavy Pistol
- Encumbrance increased from [0.750.35] to [1.00.5]
Revenant Assault Rifle
- Damage increased from [47.659.6] to [52.966.2]
Drell Vanguard
- Starting encumbrance capacity increased from 30% to 45%
Drell Fitness Power
- Base health/shield bonus increased from 10% to 20%
- Rank 2 health/shield bonus increased from 10% to 15%
- Rank 4 health/shield bonus increased from 15% to 20%
- Rank 6 health/shield bonus increased from 20% to 25%
- Rank 6 movement speed bonus increased from 5% to 10%
- Base regular melee damage increased from 150 to 225
- Base heavy melee damage increased from 500 to 600
Paladin Heavy Pistol
- Encumbrance increased from [0.750.35] to [1.00.5]
March 13, 2012
Locust SMG
- Damage increased from [26.232.8] to [30.139.3]
Shuriken SMG
- Damage increased from [29.336.6] to [33.642.1]
Mattock Assault Rifle
- Damage increased from [83.7104.7] to [94.2117.8]
Geth Hunter
Fixed a bug where Hunters would never recloak after decloaking to fire on Gold
- (Bronze) Health increased from 750 to 900
- (Bronze) Shields increased from 675 to 1013
- (Silver) Health increased from 1125 to 1350
- (Silver) Shields increased from 1013 to 1519
- (Silver) Movement speed modifier while cloaked increased from 75% to 90%
- (Gold) Health increased from 1688 to 2025
- (Gold) Shields increased from 1519 to 2278
- (Gold) Movement speed modifier while cloaked increased from 80% to 110%
- (Gold) Aim delay before firing decreased from 0.5 to 0.25 seconds
Sabotage Power
- Damage from weapon backfire increased from 150 to 200
- Rank 4 weapon backfire damage bonus increased from 30% to 50%
- Maximum number of simultaneous hacked robots reduced from 2 to 1
- Base cooldown increased from 8 to 14 seconds
- Rank 5 cooldown bonus increased from 25% to 35%
- Base hack duration reduced from 12 to 10 seconds
- Rank 6 Berserk upgrade damage bonus reduced from 100% to 50%
- Delay before enemies can attack hacked robots increased from 2 to 8 seconds
Geth Trooper
- Weapon damage increased from 30 to 35
- (Bronze) Health increased from 750 to 825
- (Silver) Health increased from 1125 to 1238
- (Gold) Health increased from 1688 to 1856
Geth Pyro
- Damage of flamethrower increased from 50 to 65
- (Bronze) Shields increased from 750 to 1170
- (Silver) Shields increased from 1125 to 1755
- (Gold) Shields increased from 1688 to 2633
- (Silver & Gold) Evades less frequently from weapon damage
- (Silver & Gold) Evades less frequently from projectile powers
Geth Prime
- (Silver) Reduced chance to play hit reactions from 35% to 27.5%
- (Gold) Reduced chance to play hit reactions from 30% to 15%
Tempest SMG
- Damage increased from [35.744.6] to [41.153.5]
Vindicator Assault Rifle
- Damage decreased from [68.685.8] to [62.478.0]
- Encumbrance increased from [1.00.5] to [1.250.7]
March 20, 2012
Atlas
- (Silver) Armor increased from 11250 to 12940
- (Silver) Shields increased from 11250 to 12940
- (Gold) Armor increased from 16875 to 21094
- (Gold) Shields increased from 16875 to 21094
Phaeston Assault Rifle
- Damage increased from [29.737.2] to [34.742.2]
Claymore Shotgun
- Damage increased from [152.8191.0] to [167.8206.0]
Combat Drone Power
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Falcon Assault Rifle
- Increased refire time on the Falcon to 0.65 seconds
- Decreased rate of fire from 125 to 50
- Decreased max spare ammo from [2434] to [1828]
Sentry Turret Power
- Increased base shields from 500 to 1000
- Increased base damage from 25 to 30
- Evolve 5 Rocket upgrade damage increased from 150 to 250
- Evolve 5 Rocket upgrade radius increased from 1.5 meters to 2.0 meters
Ops Survival Pack Consumable
- Increased amount of bonus shields given from 1000 to 1500
Revenant Assault Rifle
- Damage increased from [52.966.2] to [57.971.2]
March 27, 2012
Lift Grenade Power
- Increased base damage from 450 to 500
Falcon Assault Rifle
- Damage increased from [215.0268.8] to [279.2349.0]
Wraith Shotgun
- Damage increased from [83.1103.9] to [89.5111.9]
Geth Assault Rifle
- Encumbrance decreased from [1.50.9] to [1.00.5]
Paladin Heavy Pistol
- Damage increased from [350.9438.7] to [389.9487.4]
- Encumbrance increased from [1.00.5] to [1.50.9]
Talon Heavy Pistol
- Damage increased from [72.190.1] to [86.5108.1]
Javelin Sniper Rifle
- Damage increased from [795.0993.7] to [1030.51288.1]
- Encumbrance increased from [2.52.0] to [3.02.4]
- Max spare ammo decreased from [919] to [515]
April 3, 2012
Tech Armor Power
- Base cooldown decreased from 8 to 6 seconds
- Base encumbrance penalty decreased from 80% to 60%
- Base detonation force increased from 750 to 1000
Fire Explosion Power Combo
- Damage increased from [100250] to [150375]
- Damageovertime duration increased from 3 to 4 seconds
Fortification Power
- Base encumbrance penalty decreased from 60% to 50%
Concussive Shot Power
- Increased base damage from 100 to 150
Human Male/Female Soldier (including Battlefield 3 kit)
- Starting encumbrance capacity increased from 30% to 45%
Tech Burst Power Combo
- Damage increased from [75200] to [100250]
Reset Powers Card
- Will no longer drop for you if you have 3 or more of them already
Drell Vanguard
- Starting encumbrance capacity increased from 45% to 60%
Turian Soldier
- Starting encumbrance capacity increased from 40% to 55%
Frag Grenade Power
- Increased base damage from 600 to 650
- Evolution 5 armor damage bonus increased from 50% to 65%
- Evolution 6 shield damage bonus increased from 50% to 65%
April 10, 2012
- Adrenaline Rush Power
- Evolution 1 damage reduction increased from 25% to 40%
- Evolution 5 shield recharge increased from 50% to 100% of base shields
Hope this helps
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