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Thread: Kingdoms of Amalur: Reckoning four spells in Xbox version

  1. #1
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    Feb 2012
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    Kingdoms of Amalur: Reckoning four spells in Xbox version

    I just need to ensure that if I am missing something or what. I want to ask that if there is some method to map the additional than the four spells to other user interface for the Xbox version for the Kingdoms of Amalur: Reckoning. If you have any idea about this then please let me know that.

  2. #2
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    This seems that their capabilities are very amazing as they eat up extensive amount of RAM and the consoles failed handle the reckoning. This is the reason that there is limit of just the four spells and not more than that.

  3. #3
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    I don’t think that this is going to be fixed a nd I a m saying this because it is the design decision. One of the immense things regarding the combat within this game is the synergy flanked by abilities, attacks plus defense. Restricting the number of active abilities gets the player to focus on immediacy of combat more willingly than having to imagine regarding what spell they want to employ. It even binds into cognitive theory:

  4. #4
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    This seems like it would be simple to fix by assigning secondary aptitude to every buttons which you could swap through using the d-pad at the same time as holding the Right-trigger. I don't know why there would be some technical restriction to this.

  5. #5
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    A person is not able to keep new abilities within their head for a extended period of time. That’s why abilities are introduced gradually as you progress your character that takes a good 40+ hours. Once a player turns out to be proficient into their chosen role, they have memorized their capability and will have no trouble utilizing them throughout combat.

  6. #6
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    If you are only a player, it would be in your interest for challenging the developers' attitude of not providing an update which changes the issue as of bad to good. Games in general would be much enhanced if fewer players defended their pointless flaws.

  7. #7
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    Exploration is free but restricted to designated areas demarcated on the map: You cannot get to any place we see, but still free and open spaces abound. During our explorations, strictly on foot but with the ability to quickly Traveling to the places already visited, often encounter enemies that we can decide whether to confront or avoid, as well as many plants for the collection of alchemical ingredients and buried treasure indicated on the map if we enhance the ability to seek out treasures. And also where to find money and items more or less valuable.

  8. #8
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    I am happy with what the way they made the game. One of the most interesting features of Kingdoms of Amalur: Reckoning is the fact that the local map, which shows that we are exploring the area are marked the positions of allies, enemies and neutral characters. We are also indicated with characters such as exclamation point giving access to quests and if we have sufficiently developed the skills to search for treasures, we are also indicated the location of chests and hidden treasures. While this makes browsing more obvious and less devoid of surprises, the other makes the game more accessible to those in titles such as The Elder Scrolls Series stood bewildered without knowing what to do or were tedious to have to explore all the map and talk to all the characters only to find treasures and get new missions. A more direct type of experience, an alternative and not necessarily better but you will definitely find its admirers.

  9. #9
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    If you want then you can also activate and constant the abilities and after that remap the button to an active ability. If you do that then you do not have to sacrifice sustained abilities intended for active abilities.

  10. #10
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    Re: Kingdoms of Amalur: Reckoning four spells in Xbox version

    The main story will keep you engaged for 16-20 hours, but exploring all the possibilities given by Faelands and following the many missions - including the various factions to which we can join - you can easily reach the 100 hours.

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