Results 1 to 7 of 7

Thread: Kingdoms of Amalur: Reckoning weapons

  1. #1
    Join Date
    Feb 2012
    Posts
    53

    Kingdoms of Amalur: Reckoning weapons

    I have not started with the games yet but before that I would like to know more about the weapons in the game. I will be thankful if someone of you can post some information about the game weapon.

  2. #2
    Join Date
    May 2011
    Posts
    1,582

    Re: Kingdoms of Amalur: Reckoning weapons

    The system Manufactory that allows us to create our own weapons, strengthen them with special crystals or magic potions using the ingredients found around, and even the system of breaking the locks is very similar to that seen in the titles of the TES series. The title of Big Huge Games has much in common with the award-winning Bethesda: the freedom to explore the game world, the mechanics of managing inventory and weapons and armor that can wear out and should be periodically repaired.

  3. #3
    Join Date
    Jul 2011
    Posts
    1,577

    Re: Kingdoms of Amalur: Reckoning weapons

    The action side of the Kingdoms of Amalur: Reckoning is much, much action, so to remember the mechanics of other titles that have nothing to RPG. The fighting, which occur frequently against large groups of enemies, are resolved in a chain of flips to dodge the blows, blocks, strikes with swords, hammers, sticks enchanted or magic to defeat us.

  4. #4
    Join Date
    Jul 2011
    Posts
    1,503

    Re: Kingdoms of Amalur: Reckoning weapons

    The RPG side of the game, however it affect a lot in combat first weapons and armor you wear, with its state of wear, impact heavily on our performance going to define the damage. They can inflict much damage with each hit, or we can endure, and this one puts all the power ups that can be obtained as we go up a level.

  5. #5
    Join Date
    Jul 2011
    Posts
    1,484

    Re: Kingdoms of Amalur: Reckoning weapons

    They have designed the weapons very well but fights are one of the strengths of the game: building character to unlock new combos and powers to use in battles certainly gives a lot of satisfaction, and developers have found a good balance of skill in the control of the character - essential to evade enemy attacks and hit them without being hurt - and his personal statistics in the outcome of the fighting. This is probably one of the best combat systems seen so far in the action-RPG genre.

  6. #6
    Join Date
    Jul 2011
    Posts
    1,673

    Re: Kingdoms of Amalur: Reckoning weapons

    There is a verity of the weapons that you can use in the game. I don’t think that someone can describe that well in words. If you really want to have the fun with those weapons then the best option for you is to play the game. Just go for the game and I am sure that it will never disappoint you.

  7. #7
    Join Date
    Nov 2009
    Posts
    557

    Re: Kingdoms of Amalur: Reckoning weapons

    I think that the best thing that you can do to get the information is to go through some review/walkthrough of the game and that will give you better idea about the game.

Similar Threads

  1. Replies: 8
    Last Post: 28-03-2012, 10:42 PM
  2. Replies: 3
    Last Post: 28-03-2012, 08:43 PM
  3. Red monsters in Kingdoms of Amalur: Reckoning
    By Cham-D! in forum Video Games
    Replies: 4
    Last Post: 07-03-2012, 03:37 AM
  4. Replies: 4
    Last Post: 21-01-2012, 11:31 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,711,656,188.08030 seconds with 17 queries