Mass Effect is title of science-fiction action and quickly became a favorite of many gamers. The reason behind the success of this game is its gameplay and graphics that combined perfectly with a story worthy of the best picture. Under Bioware development, well-known authors of titles like Baldur's Gate, Neverwinter Nights and Star Wars: Knights of the Old Republic, Mass Effect opened a fast path to the top of all rankings. Mass Effect 2 was the first acceptance 2 years ago, through which BioWare Edmonton and Montreal improving the first title in the series with new gameplay features like combat, AI and a improved weapon system between many other points.
Mass Effect 3 starts with the proposal of various possibilities for the gamers to start the game. Depending on the player type we can begin by selecting the character of our choice like man, woman or import of our character in ME2. The next screen will dedicate it to choose the kind of adventure you want to live. Depending on the choice, each player will live a different experience in every case meets all the requirements that we will require this new release. In the middle of these selections there is the "Action" that’s going to lead to a energetic mode in which the dialogue will become as easy kinematics will control the main character in times of combat. Role Play, allows you to customize the character and choose among different dialogues to guide our history, and finally, "History," a way that will guide the character through a story that will take part throughout the game about difficulties to avoid the fighting like in other games in the genre during the battles we can change the difficulty level to make easy progress in case we get hooked on some section of the game.
Bioware has really admired Shepard for a much more agile than before, the latter being particularly able to jump. Although it must confess that at this level the difference is far from striking. This will make it impossible to jump since it will only be done via a simple QTE at the right time (not really useful and a little too far). Additionally, a new system rolls has been put into practice Thus a simple change directly with the push of a button provided for this purpose will make you realize you used to roll a way out of a tricky circumstances to quickly reach an opponent before finishing him in hand-to-body or skip coverage to another. This adds much momentum but it will not uncommon Shepard rolls and you want to run or take cover, a button being associated with these three actions.
With an epic fight or die, Shepard makes clear that the combat start will be simple and no place for calm. In this case, screen option is very funny with action and forces us to play at a speed where the sound of gunfire is insistent. In "role play" the game is somewhat slow but the depth of the script involves us until we cannot separate us from the story. This movement up to the radio we are looking for is between roofs, walls and rooftops enduring the scourge of the enemy between explosions and the arrival of spacecraft that look more and more refined. The setting is a luxury with which the player will live throughout the game always thinking of getting a unique gaming experience that we get in to the heart of the story. Accompanied by Anderson we'll open way through hordes of enemies that try to stop us by all means. Given this coverage that have characterized previous deliveries and movements that allow us to mow our enemies without mercy will be combined with an arsenal of weapons that we've enjoyed before. At this point the introduction ends with an outcome in your own consoles and a computer that will have old friends and new acquisitions to move ahead for the Citadel on ship, the Normandy, to seek the favor of Council.
Another new thing is clear: the AI has considerably gained credibility. Enemy will not come out of hiding and systematically you will often use strategy to win, otherwise the battle will go on forever. This is particularly the case when enemies have shields as frontal attacks, whether from weapons or powers, will have virtually no impact. However, simply use the levitation of Liara that they are totally unbalanced and we thank you. The AI is not the only improvement since the RPG aspect was also developed. Indeed, we noticed the return of weapons mods that allow certain powers like Freeze, incendiary, etc to your ammo. It is also likely to enlarge the level of each gun separately, thereby increasing its damage and reload speed. Along with all these, some more abilities and powers have been implemented for every character and a real skill tree seems to be the game. Bioware has also listened a priori, though nothing original was observed, at least in the first two missions of the game, since all this was already present in the first game.
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