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Thread: Difficulty with the New graphics throw in Halo: Combat Evolved Anniversary

  1. #1
    Join Date
    Oct 2011
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    54

    Difficulty with the New graphics throw in Halo: Combat Evolved Anniversary

    Hi guys i am having some difficulty with this game. maybe this is because of this new graphics throw.I continued dying in Truth and Reconciliation in opposition to the Elites with the sword so I had to switch back to classic to get past that part. Likewise I continue attempting to zoom in but I am not able to do it. don't know why its like this. do you guys are having similar kind of issue like me. please shade some light on this.

  2. #2
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    Nov 2010
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    1,618

    Re: Difficulty with the New graphics throw in Halo: Combat Evolved Anniversary

    Headshots in this game are not as paramount but the texture popping is so damn bothering. I would not joke about this was there a few seconds in the past. In addition, the game doesn't appear to be as attractive as Halo 3.One thing I recognized is that the imperceptible elites are harder to see with the brand new design. Owed to the new items it is simpler for the glow of the guns to blend away from plain sight. I would be able to of switched back to the old design to see them more effortless, which I attempted and it did appear more effortless. However I took it as a more test and beat it in the future.

  3. #3
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    Mar 2011
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    1,680

    Re: Difficulty with the New graphics throw in Halo: Combat Evolved Anniversary

    I still don't fathom this texture popping issue. I mean the just time I recognize a touch of texture pop in is when I switch to classic and once more for part of a second or somewhere in the vicinity. And then Halo 3 rebelliously has worse graphics then this game. I unequivocally inflamed Halo 3 the previous evening to replay through the game and, while not grave, its likely demonstrating to its experience.

  4. #4
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    Mar 2011
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    1,639

    Re: Difficulty with the New graphics throw in Halo: Combat Evolved Anniversary

    I don't realize what is up but the part where I need to explode the combination center: I see barrels, texture pops up, I go past barrels and find back, texture pops again. It's loathsome to day the slightest. Radiance 3 could have easier determination but has preferable enumerating. The reflection and lighting and still unmatched. Well, perhaps in ODST but I don't have prior knowledge regarding that. Unequivocally contrast Chief's visor in cutscenes with alternate games.

  5. #5
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    May 2011
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    1,615

    Re: Difficulty with the New graphics throw in Halo: Combat Evolved Anniversary

    This is the thing put I in reality recognized the texture popping being unfavorable as well. Yet its like one minor part of the whole game. I'm not gonna bash it for that.

  6. #6
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    Aug 2011
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    Re: Difficulty with the New graphics throw in Halo: Combat Evolved Anniversary

    I think CE has preferred graphics then 3 as well. I'm replaying the entire sequence in place and on halo 3 myself. I found the landscape around you quite exceptional, but when you are able to see far into the range in some dominion, its blatantly crudely done. They did an exceptional in CE Ann, making the underpinning level in the far range look quite superb. Anyway Halo 3 has a much more extensive in some of areas, in addition to its 4 years old now, I'd not counting CE to look a spot preferred and I think it does.I think CEA has the most fit graphics of every last trace of the radiance games, progressive lighting and true blue time shadows represent a colossal improvement.

  7. #7
    Join Date
    Aug 2011
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    Re: Difficulty with the New graphics throw in Halo: Combat Evolved Anniversary

    I agree the shrouded elites are much harder to see and even their swords don't gleam quite brilliantly. Moreover, the included growth on certain levels makes it a part harder to spot weapons on the ground and off and on again I need to switch to exemplary actually to see where a firearm wound up landing.I do disdain those damn trees. The arms constantly appear to square my shot whenever an enemy is somewhat near it, absolutely when I'm sniping.

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