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Thread: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

  1. #1
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    Oct 2011
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    Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    As I am playing The Elder Scrolls V: Skyrim game and I would say that playing this type of game is really fun but I want to know the tweaks for the PC ini and console so if anyone having the knowledge of this just do let me know or share the same with me.

  2. #2
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    Re: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    Even I want to know the .ini variables for The Elder Scrolls V: Skyrim game if anyone know how to do the .ini variables in the game for the pc users. As I am looking for this from the time I started to paly the game. and it would be more helpful if anyone would try me explaing this in simple steps so I can do this in easy way.

  3. #3
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    Re: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    For the .ini variables in The Elder Scrolls V: Skyrim game
    The SkyrimPrefs.ini is located in Documents\My Games\Skyrim. Take a backup as you do it usual for this.

    Interesting variables are as follows, in order of appearance in the .ini and showing their default settings.

    • bDoDepthOfField=1
    • bTreesReceiveShadows=0
    • bDrawLandShadows=0
    • bShowFloatingQuestMarkers=1
    • bShowQuestMarkers=1
    • bShowCompass=1
    • bMouseAcceleration=1
    • fAutosaveEveryXMins=15.0000

  4. #4
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    Re: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    How could I change the field of view (FOV ) for the game as I am interested in this and what should I keep the FOV for the game.

  5. #5
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    Re: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    FOV adjustment : -
    Changing the FOV via the in-game console carries over between reloads and sessions. Here are some comparison screenshots. They were taken at 1920x1080, and there wasn't much fisheye at 100 degrees. I settled at 95 degrees.

    Default FOV (I'm guessing around 60-70)

    o 80 degrees
    o 90 degrees
    o 100 degrees.

  6. #6
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    Re: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    Comparison of bTreesReceiveShadows and bDrawLandShadows values

    bTreesReceiveShadows=0
    bTreesReceiveShadows=1

    Obviously having TreesReceiveShadows on gives trees tons more depth.

    bDrawLandShadows=0
    bDrawLandShadows=1

    The rock casts subtle shadows on itself, basically. Note that the larger shadows are unaffected; this is a subtle effect, but an important one, I think.
    For me there was no performance hit having them on, but your mileage may vary. Game was running at 1920x1080 on default High settings, except for 2x AA and draw distances set to 7 for all (I think the object and actor draw distances are lower by default). Specs are:

    • i5 2500K 3.3Ghz, OC to 4.5Ghz
    • GTX 570 1280MB OC
    • GTX 460 SE 1000MB for PhysX
    • DDR3-1600Mhz RAM, 8GB
    • Win 7 HP 64-bit

  7. #7
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    Re: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    Based on the wording of the thing, I am guessing that it does something similar to Shadows on Grass did in Oblivion: allows things like geometry and dragons and whatnot to cast shadows on trees themselves. And yes, FOV is changeable, Thanatos. Type FOV followed by a number into the in-game console. The OP has comparison screenshots of different values.

  8. #8
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    Re: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    seeing the results, I'd aassumed the mountains already cast shadows, never really looked that closely at the images they've release, I hope they look good, should be cool for sunsets over the mountains.

  9. #9
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    Re: Tweaks for PC ini and console in The Elder Scrolls V: Skyrim

    It seems that these two files Skyrim.ini and SkyrimPrefs.ini are the main ones for end-users. I had a quick look around in the game folder and didn't find much else (I think there is a SkyrimPrefs.ini there, but it is the default template file). And you can edit it while playing, but the changes won't take effect until you restart the game.

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