Originally Posted by
Daksha90
This was a problem in oblivion as well. It is caused by the physics engine. I do not know the details, but basically when you enter a room first, though everything was perfectly placed in the static editor when the physical reality of a kick in the live game, some things suddenly reacts. Could it be that is placed too close to each other, or interact badly with some other objects (perhaps too low on the table or well above it)? It can also be physical errors in some cases. Basically what we are witnessing is the first use of the physics engine in the cell. If you exit and then enter a second time (without reloading the game), you probably will not happen again, because the interactions have mostly been resolved.
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