Just started playing the NOMOREROOMINHELL game. It appears that it might be the case that we encompass so much tradition substance; it's excessively much in support of the engine. Our materials database clocks in at more than 2GB alone! for the reason that of there being so much, the system ends up doing one of 3 stuff when demanding to load our maps:
- Flat out crash (hl2.exe has stopped responding)
- "Failed to lock vertex buffer"
- "CMDLCache Out of memory!"
Is there any crash fix for this?
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