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Thread: Devil's Details in Sonic Generations

  1. #1
    Join Date
    Sep 2011
    Posts
    64

    Devil's Details in Sonic Generations

    I can buy his game happily but this could be confirmed as the good port but I do not wish to get the unplayable mess similar to the Oddbox or Devil May Cry 3. I want to ask that if the devs made something very decent for their career. As I remember the PC version of Sega Allstar Racing was attractive good except it was made through a different team.

  2. #2
    Join Date
    Jul 2011
    Posts
    1,487

    Re: Devil's Details in Sonic Generations

    They didn't in fact build up that Jelly Belly game. They only ported the engine meant for it as of PC to PS2. Judging through their work so far, these studios are in fact port specialists (typically low-profile stuff, up to now, excluding VT4), so I wouldn't agonize much.

  3. #3
    Join Date
    Jul 2011
    Posts
    1,267

    Re: Devil's Details in Sonic Generations

    Green Hill Zone is the one region shared to the Other Formats take-Sonic 2's Casino Night Zone, Mushroom Hill from Sonic and Knuckles and Sonic Adventure's Emerald Coast are just show in the conveyable amusement. For our cash its a superior determination of stages, not minimum since Dimps are sensibly keeping it as a side-scroller, unlike the reassure form. That would be not to declare that there's no 3D craftiness, obviously.

  4. #4
    Join Date
    Jun 2009
    Posts
    404

    Re: Devil's Details in Sonic Generations

    The demo on show disclosed successions where Sonic bobs in the middle of the underpinning level and forefront, a without a doubt astonishing impact in 3D.

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