I love the look for entire this to dungeons and buildings. However, a subject I am struck again and again: simple graph structure of most of the dungeons. I tried to raise issues of bug tracking, but it was closed for the reason that, well, is too small to consider at this time, in 0.5 versions. They are right - bug tracker is not an appropriate place to discuss these things in general, a part of your immediate use. Therefore, for me (I'm just still L5) there are only two types of structures: buildings and caves. Cuevas looks almost normal ("almost", for the reason that it is always unidirectional, from top to bottom and without twists and turns). That is "even" distribution of places and the bosses, so it's superior for me for at the moment. However the buildings are an additional case.
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