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Thread: Suggestion on Unit strength’s in Stronghold 3

  1. #1
    Join Date
    Oct 2011
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    39

    Suggestion on Unit strength’s in Stronghold 3

    We all love stronghold, but we all know, there's always a big problem. The balance between the soldiers. There was a time; they were able to win with swordmens spam and archers. In Stronghold 2 only with a great number of knights, so I want to suggest that the strength of 3 must have a balance among the soldiers, not all soldiers are equal to the force and costs, but that cannot be gain from spam 1 to 2 units. Each unit should be important to his army and how they use, such as stone and paper, plus it would be a good feature if the injured soldiers get a little self-healing, when near the castle, and when troops could win ep - which make it good for you to take care of his troops, even if you have enough money to reproduction, because an experienced Swordman could kill a private gentleman.

  2. #2
    Join Date
    Aug 2011
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    1,239

    Re: Suggestion on Unit strength’s in Stronghold 3

    Long Sword Master: Most people think that two-handed weapons were not used in the middle Ages, but that's wrong, it was very rare. In fact, we know bidhaenders flamebergs and the 13th century. The prime time of the two fighters were delivered in late medieval, after a long time in the revival of the long sword Taktik became very famous, but there was no evidence for the long sword master since 13 century, what the middle of the Middle Ages.

  3. #3
    Join Date
    Aug 2011
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    1,425

    Re: Suggestion on Unit strength’s in Stronghold 3

    You should be able to enable or disable the king kill -> if you enable the capture of the castle will not slow you, to survive until their master is alive, but the castle can be captured. It also has the ability to conquer again, if it’s there to conquer it again, you will automatically receive it. We need the ability to have the option of departure: No fixed equipment. Then you can change your status within the game, making alliances with players Allie neutral or even your enemies against their former allies. Also you can negotiate with neutral players (not allies not enemies), to be able to give the tribute is. There must be a "last man standing and a" normal choice of play. "If the last active man has to be the only player left to win, if not enabled, won when the only survivors left on the game are allied with you.

  4. #4
    Join Date
    Nov 2010
    Posts
    1,618

    Re: Suggestion on Unit strength’s in Stronghold 3

    But Firefly would make the cost of games, like World of Warcraft or sth so for sure a big game would give benefits, of course, not at 12 Euros but at least 3-4 to pay for equipment patch - but think that a strategy game that is really impressive and was a great win support a large following, even if you have to buy a prepaid card for 4 Euros a month. People who do not pay do not get the latest patch and thus get a game worse.

  5. #5
    Join Date
    Mar 2011
    Posts
    1,680

    Re: Suggestion on Unit strength’s in Stronghold 3

    Units may be able to run short distances. Arrows receive a greater chance of failure as the enemy rank and experience. People cannot stay inside the other, a limit of unity for the towers. Siege weapons must be built, much less damage, use the stones of the reservation. Trade is not instant, if you buy something that is going to receive from his trading post (which one she had on SH2 to trade with your allies), so poor tactics that are not usable in the merger, as it requires as 5 minutes until the trade is over. The walls are much stronger, so that a real strength cannot get filled with tears for 6 blunderbusses in 2 minutes.

  6. #6
    Join Date
    Mar 2011
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    1,639

    Re: Suggestion on Unit strength’s in Stronghold 3

    Starting off is an option of starting where you started without computers, but are able to do within the game, on a diplomatic letter that they are able to pay tribute to other players, alliances offer, declare war or establish their state in neutral . Update your keep, a free man will not start with one stone, not a wood of different ranks you can update its keep wood / stone, until the last row. The update is expensive, for the first time the costs of wood (for a new wood), then of stone. In the game long the update would be very important, because the honor earned by festivilitys increases, plus a large donjon increases its prestige and therefore the strength of the struggle of the soldiers (because they are proud of themselves same, the cause of fighting soldiers proud and happy better).

  7. #7
    Join Date
    May 2011
    Posts
    1,615

    Re: Suggestion on Unit strength’s in Stronghold 3

    Stronghold 1 was designed primarily for single player. The material of the network was not very sophisticated. Older players know that the troops were designed in a rock, paper, and scissors first. Each unit has a good strong and weak against others. Firefly non-equilibrium of the troops (much) because it was not intended. The Stronghold series was never designed for elite players in the league above).

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