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Thread: Alignment in Dungeons and Dragons Neverwinter game.

  1. #1
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    Jul 2011
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    Alignment in Dungeons and Dragons Neverwinter game.

    My query is very easy. will the position of your character have an pressure on your missions? Or will NPCs act in response in a diverse method if you are good or evil? Can you even decide your alignment when making your character and will it be a set rate or May it modifies over time?

  2. #2
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    Mar 2011
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    Re: Alignment in Dungeons and Dragons Neverwinter game.

    For me position is a extremely important element of DnD but miserably no pc-game has ever controlled to reproduce alignment in a superior way. I expect NW can and will modify this. For individuals of you who play STO know there are several assignment objectives which can only be finished if you have a positive profession. So we know it would be possible to have certain objectives for different alignments.
    Sadly in STO profession specific objectives have no further influence outside of the mission which makes no sense for an alignment system.

  3. #3
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    May 2011
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    Re: Alignment in Dungeons and Dragons Neverwinter game.

    Alignments are fine as a guide line to the role-playing of your feature but will it be helpful in this game? It's difficult to tell, we don't have data on the role-playing part, Are we going to require to create options? Or is it going to be similar to (DDO) in which the alignments are merely there to limit the use of weapons... which felt kind of useless... I suppose we are going to require to wait for my information.

  4. #4
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    Re: Alignment in Dungeons and Dragons Neverwinter game.

    If this goes the path of having dialogue options, from what I've heard, I wish they consist of additional than legal Good, hopeful disinterested, Chaotic Jerk and Vaudeville Evil. >_< Chaotic reply do not at all times require to be deception and disgraceful bluffing. Likewise, evil reply does not for all time require being I am so evil or I-eat-kittens you can smell it from a long distance. This is the One of the best Chaotic Good rogues I still saw in PnP D&D was not a treasure-addict, but a diplomatic secondary swordsman who was the negotiator of the group and as honor-bound as the paladin.

  5. #5
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    Re: Alignment in Dungeons and Dragons Neverwinter game.

    you could decide single if you want but they don't denote what they did in older version of the game. You can't notice them and there isn't any position basic attacks. I could visualize that Neverwinter could do lacking them totally and do fine. If alignments were used I envision that we, as gamer, would be limited to playing nice characters. Bravely exciting activity tasked with saving the day not playing goons and jerks assassination up the inhabitants and bullying the world.

  6. #6
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    Re: Alignment in Dungeons and Dragons Neverwinter game.

    Alignment as a idea is a very awful one for a CRPG. It was enhanced kept path of by the DM or script, not by choosing a box. Since your events say what alignment is, in an internet game, it's very easy.
    nil the display of position, and moderator for manually like IRL . If a paladin kill-steals, he's CE or CN. If an "evil wizard" crafts a group of matter for newbie’s, they are NG or suchlike. As a designer, I just generate "evil" paths and “good” - keep the village? steal the village?

  7. #7
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    Aug 2011
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    Re: Alignment in Dungeons and Dragons Neverwinter game.

    There is a lot that can be complete with it. From weapon wields, to exciting activity choices, to NPC (and computer) response (based on your products or evil status obviously), to gaining godly powers. I think it will be in the game based on the game poster or sign; which contain 2 excellent or nice looking white folk on the left, and two "awful" or bad looking characters on the left.

  8. #8
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    Jul 2011
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    Re: Alignment in Dungeons and Dragons Neverwinter game.

    I do support of the idea of deity// alignment collection at character formation - I see the legal Good, excellent and Unaligned principles as maybe being guides to unlock certain exciting conversation choices, in case. Similar to you, even if it's not a contract breaker for me. i can appreciate how it's a group less irritate for them not to contain deity and alignment choices - it saves them a bunch of work they can put off later as quality important choices instead.

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