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Thread: vision in Dungeons and Dragons Neverwinter game.

  1. #1
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    Oct 2011
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    vision in Dungeons and Dragons Neverwinter game.

    As Usual, vs dark vision vs Dim Light. While this is typically compulsory in the pen and paper game will it be in Neverwinter?It is no enjoyable for a casual player to register in when they can't see and giving up one arm to hold a lantern or torch is not heroic. On the extra hand to trivialize the advantage of dim light or dark vision takes a advantage away from several races. What will cryptic make a decision to do? I might advise taking into consideration giving a hit extra for somebody who has dark vision alongside a foe who doesn't when its dark. I might propose giving a hit extra to a class which can see in dim light state beside someone who can't while under those circumstances. Anyone have other thoughts?

  2. #2
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    Re: vision in Dungeons and Dragons Neverwinter game.

    in fact I hadn't think about this . Lighting is often a problem in usual PnP D&D sessions, where attribute have to beam a torch or cast a light magic charm to go into, sewers ,caves, tunnels and such. reduced lighting circumstances could be an exciting component for several maps or map parts.
    I too agree that not counting several sort of lighting rule does belittle some racial profit.

  3. #3
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    Re: vision in Dungeons and Dragons Neverwinter game.

    A "simple" answer would be to illustrate the player on screen all as if there were no dim light/dark situations. Possibly there are only white/ black in several cases. Professional the player will perpetually see the whole thing, Con you can't create dark situation. So you mislay a lot of ecological potential and interest.
    For the game you get several kinds of correctness punishment and a debug sign next to your character representative you don't see much. Perhaps we can have torches as some kind of limitless supply which we always have with us. in addition there are the dissimilar kinds of items , potions ,spells. which will light your way too and might have some extra profit.

  4. #4
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    Re: vision in Dungeons and Dragons Neverwinter game.

    I would like to observe darkness that cannot be penetrated, could be remarkable for some tombs... or darkness that would need a particular item to see through it.

  5. #5
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    Re: vision in Dungeons and Dragons Neverwinter game.

    It would be exciting if they used the lighting property as per PnP, but missing most areas frequently lit.
    Having assaults come from the darkness or, improved yet, having your ranger skirt or rogue around into the one shadowed angle to snipe, would build for remarkable (and most exclusive, for a video game) fight situations. Just apply the shadows as a terrain characteristic, as it seems it was destined to be.

  6. #6
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    Re: vision in Dungeons and Dragons Neverwinter game.

    Bring up the thought of the well-known ten foot pole for noticing traps. I expect it’s in Cryptic!
    As for torches, band attach to your backpack with a torch broke to the top of the stick.
    I for one think dark blue darkness only incompletely penetrated by torches and light supplies is a must for any excellent dungeon crawl. No negotiations. Create ceilings high with spiders crawling just out of torchlight /site.

  7. #7
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    Re: vision in Dungeons and Dragons Neverwinter game.

    Lighting is extremely usable and can locate the feel. In the case of without Moon nights and places in secretive adventures lacking any ordinary lighting with darkness which is magical. I have the same opinion that the due to excess of darkness in each journey strength get old for well the people that can't see in the dark. But having a gloomy night which is moonless two to three period in a year in game time could be remarkable.

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