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Thread: Cutscenes for the STO's Foundry in Dungeons And Dragons Neverwinter

  1. #1
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    Oct 2011
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    Cutscenes for the STO's Foundry in Dungeons And Dragons Neverwinter

    Casting STO, the best we can do is create a popup with a static NPC face in the corner and a wall of text to convey the important story. This is beyond satisfactory. I know it would be a challenge to make it easy to use (but see games like "The Movies" is clearly quite possible), but we need a little animation timeline driven Cutscenes with subtitles or in fact no story. Nobody likes a wall of text and no one is moved by a static portrait.

  2. #2
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    Re: Cutscenes for the STO's Foundry in Dungeons And Dragons Neverwinter

    That's really a high demand and impractical and I think he (at least for me) takes the flavor of D & D. I think a good solution would be to allow the voice on the flavor text content and DM NPC.

  3. #3
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    Re: Cutscenes for the STO's Foundry in Dungeons And Dragons Neverwinter

    In my live play D&D , I am able to portray the groups of NPCs have a discussion with my PC-Cutscenes would allow something less dramatic in a video game format. His voice on the content that would be impractical, if only because it would be limited to premade voice clips. We would never allow recording our own voice, dialogue, and uploading it, for fear of the virus. But being able to organize a scene instead of just having a pop-up appears with paragraph immersiveness an integral part of history.

  4. #4
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    Re: Cutscenes for the STO's Foundry in Dungeons And Dragons Neverwinter

    I have to say, the description of his second sounds perfectly reasonable. Not much different at all from how to handle basic Cutscenes NWN2 without the need for a single line of script. If they can get the casting chambers located to support and connect the cameras to the lines of dialogue, you have the functionality of scenes. There would be limits to what could be the characters, obviously - and I think for the sake of the knowledge of the players would like to exclude any feature that neutralizes the player's ability to jump, or as a minimum the breeze through the scenes . But a very essential level, as I have illustrated, I see no reason to shun this feature.

  5. #5
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    Re: Cutscenes for the STO's Foundry in Dungeons And Dragons Neverwinter

    To my knowledge, still just a popup with a crew member's face in a small portrait staring at you with a wall of text. One of the developers said they were given another year by the new company to Neverwinter "more immersive." A feature of this gets my vote as the classification among the most important features to do just that.

  6. #6
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    Re: Cutscenes for the STO's Foundry in Dungeons And Dragons Neverwinter

    His description is not far from the way it currently works in the winter is not cast. The dialogues are in a style emotes Cutscenes with actor and strung in a style editor flowchart quite than a timeline. For more superior Cutscenes as seen in other games, they in fact have a completely functioning editor Cutscenes obtainable to players of STO and Champions, but the editor is not connected to the foundry today. I could see this taking place before ship, but it is too early to confirm at this time.

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