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Thread: Multiplayer critique in Gear of War 3

  1. #1
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    Multiplayer critique in Gear of War 3

    My initial gear numbers with MP 3: Map. I feel there should be more maps for many, and after that what is obtainable. I would have liked the place a classic such as canals, and so on. Running Fun-factor, I felt like firing the shot was an art form. It was something I learned to do and can tell the difference between an average user and power user. In this game, I feel like you’re running with a cut Nubz just shoot as many people as likely. Participate in battles shotgun is lame now for that reason (with the infrequent exception).

  2. #2
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    Re: Multiplayer critique in Gear of War 3

    I spent the last 10 or so games sort of examining how people played. 90 percent of the time most players spend an excessive amount of time cooking just a lancer. I cannot tell you how many times I have seen a significant person effectively close the distance with shotty and in fact lose a brawl in a Lancer. Why is the Lancer the majority powerful weapon? I cannot place my finger on it to be honest, but I feel like the game mislaid what made it dissimilar. I never thought gears would become a long-range battle lancer.

  3. #3
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    Re: Multiplayer critique in Gear of War 3

    The Lancer is the weakest of the three rifles, their base damage is 55, while the HB has a base damage of 76 and retro has a base damage of 90. In fact, both retro and broke the hammer is more powerful in terms of base damage than the Lancer is reloaded with its assets, resulting in damage leaving a bundle of up to 72. This means that people are saying in the Lancer lower than 5 pictures, is impossible.

  4. #4
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    Re: Multiplayer critique in Gear of War 3

    I hope someday this becomes reality, I feel that the arts has expanded so much that it actually got worse. There are too many things among others that the fire from spreading lancer cannot escape a mortar. Not just that, but the Lancers lost power and correctness at distances. The Lancers 1.5x multiplier affects just headshot headshots and similar multiplier that was nearby in Gears of War 2. If you are bitten by a Lancer that means you has to stop standing in the unlock so much. However, the Lancer is just more power. What we have now is the fact that vaccines actually cause the earth to the servers and improved network code.

  5. #5
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    Re: Multiplayer critique in Gear of War 3

    I refer not only to the Lancers, but all rifles to be honest. I was not talking about me personally. A game that mainly just watching. And I was watching these people obtain lancers, hammer shot down, while an additional person was killed in the gun range. Somewhat that not at all would have occurred in gears 1. And in my opinion, requires far less skill and slower overall pace of the game.

  6. #6
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    Re: Multiplayer critique in Gear of War 3

    My just trouble with the game is the sawed-off. I can counter it, but I at a standstill odium the style of play it promotes. I will get my kills with it in secret matches with bots, because I hate utilizing it. It just feels mistaken.

  7. #7
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    Re: Multiplayer critique in Gear of War 3

    To keep a reference of Gears - this is not Gears 1, and will not be. That is a train of thought and a comparison to be removed, as it has no relevance here. Not only are that, many people doing. EPIC said long ago, this game is not going to play as either the first 2, and will not be changed to resemble the well.

    This is Gears 3, and was intended from the first day to make the Gnasher what was intended to be all the time and that is a weapon of the situation very closely. Never assume that everything is a weapon in the first two games. Now to use the Gnasher be used properly and work your way in. is as dominant as it once was, but now you cannot just run to run in. It requires a little work to get to do that damage.

  8. #8
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    Re: Multiplayer critique in Gear of War 3

    There is a mid-range aspect of this game now, and while you may feel that requires less skill, which is their opinion. In my opinion, it now requires more skill because you have to be more aware of the battlefield, must be able to use all their weapons and use them well to enter and use firm Gnasher.

  9. #9
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    Re: Multiplayer critique in Gear of War 3

    I personally enjoy both Gears 1 and 2, but I think this style is different online game much more exciting. There are several ways to attack people now, and I like the challenge of trying to adapt to different gameplay changes. Remember that in essence it is a cover-based shooter, and EPIC has tried to get to this point where it is. Also, one thing you may want to consider - the game more than anything I played - the weapons you choose depends on the map. The sandbar that want something with range, while at the start, go crazy with their retro and Gnasher. The gun works still there, just has to know how to get there.

  10. #10
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    Re: Multiplayer critique in Gear of War 3

    I actually really like my lancer is efficient in this game. You cannot run and shoot with the Gnasher and the reason I usually lose a 1v1 if you are running roadie in someone with a lancer is all due to the stopping power.

  11. #11
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    Re: Multiplayer critique in Gear of War 3

    The bullets that hit you will lose time and will push you back. Actually, it's very satisfying to have someone charging you and all you have to do is download the clip of rifle on them and are gone. If people want to play the "burden to one with a shotgun" style of play allows. I'll be waiting at the other end with my lancer down all the time. As NFI, said, Gears is 3, and is a great game. Possibly this is always so epic gear intended to be. Gnasher But it was the war that made the popular game for me.

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