Results 1 to 12 of 12

Thread: Might & Magic Heroes VI Beta Strategy question

  1. #1
    Join Date
    Sep 2011
    Posts
    58

    Might & Magic Heroes VI Beta Strategy question

    I want to ask that what kind of the common strategies which can be for any faction you utilize on battle field. I know just bits and pieces within this area and it would be pleasant to see people talk about it. What kind of broad strategies do every faction have? I am still not having have any idea that on what faction I like the best and desire to play as (I believe I will end up playing inferno) and a few common ideas would assist any new player. Thank you all for giving your time.

  2. #2
    Join Date
    Jun 2009
    Posts
    3,960

    Re: Might & Magic Heroes VI Beta Strategy question

    When you are playing the game as Haven then you can try to increase the Leadership attribute and acquire the buffs as of artifacts as well as things when you can. During that timeframe of playing as Inferno, do the comparative as above excluding connect it to the Destiny property.

  3. #3
    Join Date
    Jun 2009
    Posts
    3,859

    Re: Might & Magic Heroes VI Beta Strategy question

    My typical opening is buy a Tavern first then afterward a 2nd brave person as soon as possible. I then heap every last trace of the troops as a single unit onto my fundamental model and go out and murder stuff. The 2nd model can tag in and do every last trace of the catching of assets and mines to recovery the first courageous person’s development indicate. This is on Normal challenge and I'm not confident yet if it'll chip away at Hard since you would not be able to have enough gold on the first turn to do it. My 2nd raising I consistently fabricate is the Marketplace in light of the fact that, keep in mind, it now gives 500g/day which at the begin primarily pairs your income.

  4. #4
    Join Date
    Nov 2008
    Posts
    3,952

    Re: Might & Magic Heroes VI Beta Strategy question

    You can try to get the blood crystal mine as early as you can earlier than your teaching is halted and you cannot construct anything.

  5. #5
    Join Date
    May 2008
    Posts
    4,041

    Re: Might & Magic Heroes VI Beta Strategy question

    I get a Might one therefore it holds the 3rd tier capabilities and I center on the Realm tree to give helps to my economy, armed force crop, and development. I in addition get the development boosting abilities as well as Enlightenment. Some of the time, I get Mentoring on this victor too so I could probably support different heroes forthwith while my essential victor is out adventuring.

  6. #6
    Join Date
    May 2009
    Posts
    3,613

    Re: Might & Magic Heroes VI Beta Strategy question

    Promptly in the game your hero's strike are absolutely unyielding, so its possibly best equipped to sink money into inactive capacities, uncommon assaults, and trait buffs. Later on, when animal stacks get imposing, your strike make less of an effect and its no doubt most fit to begin financing skills/spells that buff animal stacks.

    When utilizing a Magic model, attempt to center on a solitary portion tree at an early stage and compliment it with the Prime tree. I don't think its great to put resources into a few diverse trees without Prime mystery. With Stronghold, on the grounds that they absence Prime, I sink money into inactive Might boosting aptitudes to build Might attack/defense and things (subsequent to a larger piece of the pie of their animals attack/defend utilizing Might anyway).

  7. #7
    Join Date
    Aug 2009
    Posts
    2,881

    Re: Might & Magic Heroes VI Beta Strategy question

    You should always try to do a few things with your additional heroes and don't actually let them sit around and waste valuable turns. Unless you require them to perhaps shield, have them go out and scout, gather things, conduct troops to primary victor, and expand their stats thru edifices that help them. They can even snatch some troops and murder off lesser neutrals for some additional XP (but be watchful that you don't get gotten by the adversary and need to waste some troops).

  8. #8
    Join Date
    Aug 2009
    Posts
    3,786

    Re: Might & Magic Heroes VI Beta Strategy question

    I normally get Enlightenment initially through my main hero intended for the mainly XP payoff. Then, at lvl 5, I escape on the grounds that is precious. Over the long haul, you are able to even get Mentoring with your "economy" model (on account of you won't have anything else to spend the focuses on quite) with the intention that its more effortless to give your different heroes a help before moving toward getting "mentored" by the primary champion. When conveying the fulfilling blow in battle, consistently attempt to construct your animals "hold up" so you are able to press-out one more recuperate with your healers and recovery a few more troops.

  9. #9
    Join Date
    May 2009
    Posts
    2,865

    Re: Might & Magic Heroes VI Beta Strategy question

    Second hero carry additional troops as compared to all core creature builds' default growth and you can acquire it in day 1. It is correct in Broken Alliance you are able to clear most monsters/mine watches around stronghold by actually victor's beginning troops, so in the event that you enlist 2nd brave person and clear guide with both of your heroes, you could probably clean/collect most incredibly assets around palace in first week, in hard mode the gold is not vast situation, get enough wood/ore is harder in my interaction.

  10. #10
    Join Date
    May 2008
    Posts
    685

    Re: Might & Magic Heroes VI Beta Strategy question

    There are some important hints that I wish to highlight here.
    • Keep your Shooters!
    • Keep your Healers!
    • Keep each single troop you have

    It will be superior to replay fights than accepting huge loss.

  11. #11
    Join Date
    Nov 2009
    Posts
    642

    Re: Might & Magic Heroes VI Beta Strategy question

    Build a Necropolis enchanting liking victor with 6%increased dull enchanting and go gore line and this can as a matter of fact effect in some delightful enchanting harm. Construct an Inferno Might partiality model with the line attribute that gives 150 indicates racial check and go tear line (well gating still sucks and generates practically no animals but depending on if you need to attempt it i surmise this is the strategy to go).

  12. #12
    Join Date
    Feb 2008
    Posts
    624

    Re: Might & Magic Heroes VI Beta Strategy question

    Except you require them to probably shield, have them go out and scout, accumulate things, direct troops to essential victor, and broaden their stats thru structures that assistance them. They can even snatch some troops and killing off lesser neutrals for some more XP

Similar Threads

  1. Weak magic in Might & Magic Heroes VI Beta
    By kAKoLI in forum Video Games
    Replies: 10
    Last Post: 13-09-2011, 07:31 AM
  2. Might & Magic Heroes VI Beta crashes
    By Thecharming in forum Video Games
    Replies: 4
    Last Post: 13-09-2011, 07:20 AM
  3. Cannot use the Might & Magic Heroes VI Beta key
    By EDWARDINA in forum Video Games
    Replies: 8
    Last Post: 13-09-2011, 07:18 AM
  4. Beta Keys free for Might & Magic Heroes VI
    By prem11 in forum Video Games
    Replies: 4
    Last Post: 07-09-2011, 11:24 PM
  5. Replies: 4
    Last Post: 07-09-2011, 07:33 AM

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Page generated in 1,713,975,782.30202 seconds with 17 queries