I was wondering if the game really works well with 64 players on a server, in the sense that they are correctly registered hits in both the players and objects and how the delay extended is. Up to now the smoothest game I have experienced is the 32 servers, while the 64-game players often seem not only be less smooth, but they also have many more errors and teleport. I wonder if this is a problem with the network code in the beta, and if a solution is to then.
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