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Thread: Civ Ideas about Sumerians in Age of Empires Online

  1. #1
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    Aug 2011
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    Civ Ideas about Sumerians in Age of Empires Online

    Anyone knows anything about Sumerians? How much I know about this, it is one of the world’s first civilizations does not deserve to be forgotten! Sumerian inhabitants are strong because they use mules and are naturally more productive farms. In fact, Sumerian farmers no need to go to a snooze point because his mule does it for them (although he will attempt to leave them in your back if you keep moving on the way back so I still do not too far from the point of delivery) and, like India, can be used to advance the farms or younger at the same speed.

  2. #2
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    Aug 2009
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    Re: Civ Ideas about Sumerians in Age of Empires Online

    Here I have some Barracks details of Sumerians.
    Daggerman: The dagger deals light damage with a slight bonus against infantry, but it strikes faster than other weapons to compensate its lower power.
    Battleaxe: The Battle Axeman wields a two handed axe which can cut down melee units and even cut trees. They strike slowly however, even if the attack slices well.
    Shield Waller: Armed with a large coat and a short sword, these units can attack the side of its allies and to redirect the damage to the goal meant to them. They are strong and have next to the bond without damaging other objectives.

  3. #3
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    Re: Civ Ideas about Sumerians in Age of Empires Online

    1. Onager: Not as robust as the normal cavalry. The wild backs cavalry is armed with a dagger, but is resistant to anti-cavalry, camels, above all, and moves fast. They lack most of the riders have punch, but the use of a pop groove.
    2. Onager Cart: Armed with a spear, these cars are designed to counter the cavalry, and who have reaped the wheels more useful. Not as durable as most of the cavalry, but this has two pop cost values.

  4. #4
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    Re: Civ Ideas about Sumerians in Age of Empires Online

    Priestess: A religious unity that can cure repairable units and buildings and siege. Fast cure, heal the rate decreases considerably during combat. In: Spiritual Leaders that can heal, but wrong. You can convert enemy units into one group and a greater distance, but lacks the natural effectiveness. Gala: A singer saint. The gala to convert to other units of the saint with great efficiency and allows the structures. Otherwise, his song a group debuffs enemy's military units, reducing their power.

  5. #5
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    Re: Civ Ideas about Sumerians in Age of Empires Online

    Onager: No RAM, but does the job wild backs as the only available drive train here, in addition to Pantin. A quick shot and quick moves the strip donkey catapult and shoot quickly, but the cost of 6 people can make you think twice. Pantinlonlon: The only thing interesting about them is being pulled by donkeys, so it is slightly faster moving when unpacked. I do not know exactly if it is Chinese or Japanese. But do not add any of these civilizations so much.

  6. #6
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    Jun 2009
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    3,960

    Re: Civ Ideas about Sumerians in Age of Empires Online

    Ninjas are awesome but, wrong time period and wrong civ. I think Sumerians should have a strong economy and cheap military, the area's lack of natural borders meant that invasion was an ever present threat and the army had to be effective, historically wars were quite common in the area. This is probably the best civ suggestion to date. Sumerian played a huge role in early history and it would be silly to keep it out of the game. Dynastic planet keeps the civ ideas coming.

  7. #7
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    Oct 2011
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    1

    Re: Civ Ideas about Sumerians in Age of Empires Online

    So, I found this on another forum... are you guys stealing Dynasticplanet's ideas?

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