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Thread: Resident Evil 4 does not matches with the gameplay of Resident Evil

  1. #1
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    Jul 2011
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    Resident Evil 4 does not matches with the gameplay of Resident Evil

    As things have gone a little heated in the thread of the original point Fedor mutated into a discussion about something completely different, it needs a little more clarity in the business of PN03. The main complaint to the Resi 4 of the fan base is simply not a game of Resident Evil, an action game very well done, yes, but not survival horror in any shape or form. The reason for this is because the basis that Resi 4 was not built from Resident Evil, but rather the game Mikami 2003 Score Attack, PN03.

  2. #2
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    Mar 2010
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    678

    Re: Resident Evil 4 does not matches with the gameplay of Resident Evil

    A shop and upgrade system - P.N.03. In between chapters and with a ball of pink throughout the game, players can buy new costumes and special moves with the received points for destroying enemies. The only way to get more points was to kill. Improvements could purchase follow Resi 4 From: Barrera (Yellow Herb), Palmshot (firepower), automatic (shutter speed) and energy (capacity). Mercenaries Combo Mode and the scoring system - PN03. Resi 4 set combo timer that is set in place to fluctuate depending on the hardness of the last enemy destroyed.

  3. #3
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    Re: Resident Evil 4 does not matches with the gameplay of Resident Evil

    Resident Evil 4 Innovation is what made it such a successful game. He did it in third person OTS a staple for many games today. It also influenced a large number of game developers. Why not complain about Resident Evil 5 instead? It offered not anything latest as Resident Evil 4, plus a different story (which was pretty bad IMO) and the chiefs. The enemies were more or less the same with the character models just different.

  4. #4
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    Re: Resident Evil 4 does not matches with the gameplay of Resident Evil

    RE4 and RE5 are quite bad. There now everyone is happy and everyone is free to "complain" of whatever. Obviously, you should have a look on the OP, because there is definitely no "complaints" in that country. And as for RE4 innovation, as shown in the post of PO, which was not as "innovative." I had heard of PN03 and knew about it being a failure, but the mechanics did not know how far the two shared titles. Within that context, I think we all think so far from RE4 was a game Reskin longed to succeed.

  5. #5
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    Re: Resident Evil 4 does not matches with the gameplay of Resident Evil

    RE4 receive signals, as came before RE5. There is no way around that, was the change in the gameplay that makes the transition between survival horror and shooter (horror). As for Resident Evil 5 is concerned, it shares many elements, many with RE4 that made two bad. During the action of the upper and acting, terrible story, stereotypical characters and caricatures, places no sense (Castillo / ruins) the progression of a very similar / linear and the difficulty, etc.

  6. #6
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    515

    Re: Resident Evil 4 does not matches with the gameplay of Resident Evil

    I will never disagree that Resident Evil 5 was trying to ride coattails RE4 (which won) and even made it blatantly, but if that is also the case, then the most terrible RE5 elements are copied and pasted more than RE4. They are good shooters, good tactical shooters. Bad horror games and bad games RE. PN 03 seems to be much more acrobatic and facts RE4. Although he enjoyed the story of four, I have to agree with some of his other points.

  7. #7
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    Jun 2011
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    Re: Resident Evil 4 does not matches with the gameplay of Resident Evil

    PN03. You know things like the rewards of combat, weapons affordable, linear structure of chapters and a camera behind the player ready. You really seem to be hung on the OTS. Look beyond that now. I bet you have not been issues that sentence RE4 and RE current direction every week for the past 6 years if it had not completely abandoned the pace, the rules and structure of the first games. I will make clear what they are for you.

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