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Thread: Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

  1. #1
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    Dec 2010
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    Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

    I have just newly started playing with MK last week. I just not at all liked it as much as Street Fighter but I have to declare the newest one is a giant jump. But the story mode… It isn't elevated art. And it can be hammy at times, but Capcom- that's the novel bar for story mode. Last time any combatant had a descent story mode was Street Fighter Alpha 3 on PS1. And even that one lights. MK9's story mode in fact makes the stage's make sense. I mean, Africa: Solar Eclipse is one of the most striking fight backdrops in history, but it doesn't bout any character or make any sense.

  2. #2
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    Re: Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

    For those not eager to pick up the game here's the weave that makes it work- the game is alienated up into chapters and for every chapter you are playing a character. Characters toggle out and it comes into a logical story with all the characters concerned, somewhat than attempting to piece together the arcade endings. The complete thing utilizes the game engine, which has got to be less classy than the anime cut scenes the game presently has.

  3. #3
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    Re: Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

    I memorize I thought up a same mode I required to see in the Alpha series. Where, you would just play through each fight in the Alpha storyline, every time playing as the character which canonically won that battle. Smash bros' story was quite well, to the extent that the dissimilar character's interacting and stuff. But it got quite strange with them not talking and such. But MK9 is possibly the best fighting story ever. Now all Capcom has to do is make it anime style and bam.

  4. #4
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    Re: Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

    You know what type of art style I would actually like them to utilize? It’s Valkyria Chronicles'. That is, simply, the best looking art style I have ever seen. It as well pins what I think Capcom has need to do with SF4, which is, make the game seem like animated sketches/paintings. And it does do that. I have needed SF to become a Cell-shaded series ever as the primary time I saw Viewtiful Joe. I saw that game and I was like, "OMG, you can create a game with a 3D graphics, but make its look and play like 2D!"

  5. #5
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    Re: Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

    The similar might be said of the majority games shaped on the market today. The replay value of Street Fighter is in its head to head play- this would be an additional, fun to go through one time or two times but I wouldn't expect anybody to play through it over that. So with that in mind, why is it pertinent that this mode would just be played through one or two times by every player of the game? Mainly as there are complete games people purchase, play through one time, and after that sell back to GameStop because they have slight to no replay value by any means.

  6. #6
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    Re: Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

    Boss rush mode is a great alternative as a minimum. The fights with shin Gouki or shin Gouken are either too tough to get to or too simple to beat. I wish to battle 10 rounds with those two on max; truly let 'em show me what's up. Put together their encounters in any potential story mode. With a scene choose it would be god like. Story driven scene choose for all that is great. SSFIV AE, SFIII3S OE, MVC3, SFxT, and each great game there after!

  7. #7
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    Re: Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

    I as well just take pleasure in the epic MK story mode but agree that I would not at all play it again. I truthfully think that the just time I played a hostility game with single player replay value was alpha max where you had to clash scenarios and make specials and level them up, customizing your character. Somewhat like that with a role playing element would be great for people who just get weary of the similar old 1 on 1 online things. Just think, you have RYU at level one and can just utilize normals until you undo fireball, possibly you get a sonic boom in its place and have a hybrid character.

  8. #8
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    Re: Super Street Fighter IV Arcade Edition: Worth stealing from Mortal Kombat

    It would as well assist with SF's continuing troubles of, not knowing accurately what occurred at what didn't because a few characters endings are canon and a few aren't. And even while you know which ones is canon, you don't know what in fact occurred because characters endings are just like a minute long and you just know what that character knows. It's this entire thing where SF needs a plot guide because you can't actually pursue the plot from just playing the game.

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