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Thread: My first impressions of God and heroes Rome rising

  1. #1
    Join Date
    Nov 2010
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    38

    My first impressions of God and heroes Rome rising

    In spite of its countless of glitches, it is fun as misery. While it glitches, and you re-log, and then need to reappear for more in a hurry, you know a game is going in the correct way! The development is raw! You do 1 quest, and previously you can afford a stack of food and drinks and the excellent sword obtainable for your level bracket, after that you move further up the quest chain and you notice an armor seller! What’s your opinion on this?

  2. #2
    Join Date
    May 2009
    Posts
    3,613

    Re: My first impressions of God and heroes Rome rising

    The game looks to place stress on the adventure, and the pure awesomeness of battle fatalities. It's like in-game possessions such as sellers, quests, pricing and things are placed to assist you development and have fun, in its place of teasing you. And might I say, the gladiatrixes are amid the hottest I have ever seen in an MMO. The model detail is fantastic. Chiseled muscular frame, without losing any of the femaleness. The armor design is just pretty and looks to emphasize the character's build in its place of hiding it, and doesn't even go out of character, because that's actually what roman armor seems and works like.

  3. #3
    Join Date
    Aug 2009
    Posts
    2,881

    Re: My first impressions of God and heroes Rome rising

    The combat animation is fairly an eye candy to observe and your finishing moves not at all get old! It's like on-demand Age of Conan style fate! I can about hear Jupiter say "FINISH HIM!" like the presenter in Mortal Kombat. You feel the collision of your buckler slamming into your unlucky fatality! Now, I discover a certain appeal in GnH's rather polygonal geometry (tends to have tough edges). It reminds me of good old Ever Quest, but with an appeal! It's not like Minecraft where the whole thing is made of squares, no it's more like. It's tough to illustrate.

  4. #4
    Join Date
    Aug 2009
    Posts
    3,786

    Re: My first impressions of God and heroes Rome rising

    Yes, the music just great. And you understand it while you understand that this is the first in the last some years, a game where music plays on a quiet mid-volume continually does not turn off "automatically" you while you begin the game. In the background, escorted by somewhere on a subliminal level, the music creates, or rather reinforces the right ambiance in the game world. Later than reading this and some other forum posts I have determined to give it GnH a go. Downloading it now from Steam and I seem forward to attempting this new game.

  5. #5
    Join Date
    Jun 2009
    Posts
    4,134

    Re: My first impressions of God and heroes Rome rising

    Gladiators get a move that, if you are frightened by the finisher, wait until you notice this one. There are 4 dissimilar animations you can cause with that capability and all of them are just simply cool. I won't ruin it, but you should distinguish all four. And I will as well agree that the female gladiators surly seem the part and do so fashionably. It's a well placed kick to a receptive part of the human structure that can lift the recipient 2 or 3 feet off the ground.

  6. #6
    Join Date
    Apr 2009
    Posts
    3,974

    Re: My first impressions of God and heroes Rome rising

    The struggle skill is the best, or the head nut skill, I just love this skills, it’s so droll to struggle down the Mobs. But, I like Shadows, for me it’s a ought to, and one thing, I wish the Graphic is not Finish, the Skins seems a little bit paper like, and lots of textures seems not finish. Normal and Specular maps are not tough to made, and I think it’s give a huge boost for Atmosphere. I know, no one wants High End Graphic, but GnH is below the Standard, I like well Graphics, seem at Rift, this Graphic in GnH. A Dream. Don’t blaze me, I know Graphic is a jiffy thing in a good game, but a great graphic can as well shove the Game Experience.

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