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Thread: The elder scrolls: The magic in Nirn is unrealistic

  1. #1
    Join Date
    Apr 2004
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    The elder scrolls: The magic in Nirn is unrealistic

    Don't you think, if magic in Nirn is like science in the real world, and magic has been there over thousands of years, mages had to study it more? I mean, magic is awesome, it's totally unrealistic people don't want to develop magic more. If you can throw fire with your hands, mages would invent a way to use fire to calculate something and make energy. So please explain me here what can be the reason behind the powerful magic.

  2. #2
    Join Date
    Feb 2011
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    127

    Re: The elder scrolls: The magic in Nirn is unrealistic

    I am sure the mages have developed spells that are far more destructive or far more useful than what the recent games offer us. In Arena, you could destroy walls and/or floors to access other rooms. That was not done in the other games because of the engine limitations. In Daggerfall, there are spells that immediately kill a Daedra or a Undead. Those could have been done in Morrowind and Oblivion, but with their game mechanics it would have been too powerful.

  3. #3
    Join Date
    Feb 2011
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    144

    Re: The elder scrolls: The magic in Nirn is unrealistic

    Expenses, I would imagine. A fully dedicated mage is one working hand less on the farms or in the mines. Society can support an amount of non- workers nobility and specialists but only so many, which is reflected via the principles of demand and supply in the prices. If magic were so common as you say, it would pay very badly, and the red be no reason to devote your life to it in the situation as its now, its surely cheaper for most people to do things not by magic and yes I know magic travel is cheap in MW, but again, game effects are not necessarily how it is in the background.

  4. #4
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    Feb 2011
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    129

    Re: The elder scrolls: The magic in Nirn is unrealistic

    To address the point more seriously why don't they use magic instead of silt striders? you mean, why don't they have Divine and Almsgiver Intervention anchors, Mark and Recall spells, an organization of teleportation Guides run by the Mages Guild, and an old Propylene Network? Yeah, I wonder why. I mean, if these things had been put in the game, it would have definitely given the impression that magic is being used for productive, utilitarian purposes such as traveling, but as it is obviously it's just a way to blast fireballs at scribs. What makes you think silt striders aren't magic to begin with? If you think about the anatomy of such a beast, you'll find its existence much easier to justify if magic supports it rather than if it's entirely natural.

  5. #5
    Join Date
    Mar 2010
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    1,937

    Re: The elder scrolls: The magic in Nirn is unrealistic

    Yes, but building a large teleported would be better for the economy than a silt strider. If a sill strider or a guar scents 3 days to reach a place, the teleporter sends the goods instantly to the place. It's like people in tamriel don't have the intelligence to use magic for evolved purposes. Teleport can change the world or what about using destruction to generate energy? Or a way to make automatic enchantments. It would produce more enchanted items, and their price will get down. But no, the wisdom old ancient mages can't think about make profit using magic, but they can make rain fire or summon antediluvian beings from other planes.

  6. #6
    Join Date
    Feb 2011
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    124

    Re: The elder scrolls: The magic in Nirn is unrealistic

    It's not realistic to always use the newest invention. Economic reasons, for examples. Sometimes, cheap, pragmatic and easy-to-use means are better than high tech, magic or otherwise. That's why people still go by foot instead of always levitating around. Besides, there is a way of making automated enchantments: Enchanting Altars. Also, why should using destruction to gain energy be used Destruction uses energy in form of Magicka. The only thing it does is transform the energy into another form. This may be desirable in some cases, but it doesn't work if you mean "generating energy out of thin air by using magic

  7. #7
    Join Date
    Jan 2010
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    311

    Re: The elder scrolls: The magic in Nirn is unrealistic

    Well I meant, use teleport to transport large amounts of merchant goods. Why globalization has not appeared in Tamriel? It's like people refuses progress. I know it's difficult, schemics are hard to learn too, but we need them to leave, and not only the mages, all the common people. Propylons are only used by the sixth house the other transports are personal transports from Mages Guild and the Temple. I can't believe they even tried to make a huge merchant teleported . Thanks for the explaining of using destruction to make energy; I didn't know that magic only changes the shape of energy.

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