I bring this up because I read somewhere that Skyrim would have quest markers. This troubles me a bit, and once again I'll use DA2 as an example. The quests in DA2 were horrid. Side quests where you collected random things in boxes that you psychically knew Random NPC A had recently lost. I also hated the quest markers everywhere, as I found myself just following them on my compass and not actually looking at the rest of the screen most of the time. I tried turning them off, but unfortunately, they weren't designed with that in mind. Oftentimes, the quest markers are the only thing you have to work with.
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