It’s funny, in the advent that this game is nearing its final stages I was thinking about something. Sure Oblivion played better (Improved combat, visuals, and quests) But why didn’t it feel as deep as Morrowind. I guess it comes from the way that game started. When you started Oblivion, the whole epic assassination and task given to you from the start put the player in an epic storyline. Even though you could ignore the main story quest it was in the back of your mind for, well, the entire time. Morrowind starts you off on a ship, you’re a prisoner. And then you’re let go, that’s it. They tell you what you can do and give you papers to meet with someone. And you were off. Do whatever you feel. The quest arc there was much more engaging to me. You had to go find it.
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