So a lot of Brink is set outside, or at least in very large rooms with different tiers, levels, and entrances/exits. With SMART there will always be different ways to get in and out of a location, and that is one of the driving forces in Brink. But my question is about when you get into a small closed room. A lot of this happens on objectives where you and the enemy are both forced into rooms with either 1 or 2 ways in or out. Now, based on out assumptions and knowledge, what problems or strategies do you think we will see?
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