Healers are designed to heal the tanks in an attack scenario, where the boss can hit for concerning 3k and critical about 5k players. apart from the mages - will not at all arrive at the amount of numbers, so the healers a utility class a little overwhelmed in the group and only PvP. Something has to be on the insane amount of healing that can output. I'm not howling nerf, however the PvP healing has to be consistent through the PvP damage and it should scale consequently. Trion once thought that no PvP scenarios that “whoever has the most healers wins”, however as it stands, that are the approach it currently is, or that "the winner has the most fireworks." I would like to propose a simple damage check for healers. If the goal of healing was damaged by a player in the last 8 seconds, cured only be about 60% - 70% effective. Share your ideas with us. What you think about it.
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