IMO leveling is education for the maximum level of PvP. In all honesty I doubt that really is another way to handle the placement, you have to search, grind mobs, or press a magic button level.
For me, as long as the game is interesting (combat, healing, and the mechanics of the group) I could care less if I have to kill to 500 monkeys, or collect 1,000 players. Missions like that have existed since the big three (Asheron's Call, Everquest and Ultima Online). Some games tout "history" to make the best placement, but in all honesty, does it matter? Everything is history, it's just a showcase of "why" I have to collect, or kill things.
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