Personally, I began to hate WoW once I realized it was more of a job and I felt compelled to raid just to continue having a raid. Although I liked the theory craft WoW side at first, it was too much for me at the end. For more details on that, the routine's reputation faction (every day, you had to repeat missions over and over again, to the point where you did nausea, drowsiness and could probably do in his sleep at the end of the first week). But you had to have a representative, because I could do things without him late in the game. It was too much! So many features for many missions and the constant need to "farm" herbs, minerals, etc.
To pay for repairs and the bottles and potions and scrolls, charms and so it was good that was offered to all, do not get me wrong, but "need to" have it all with you five nights a week or impair his place to raid. I guess all in all, is what WoW has become and the time I stole it out of obligation, not desire to have fun. I wonder how they will Rift when it comes to end game content, the final challenge of the game and the need for all the "improvements character Rift" (scrolls, potions, etc) to defeat content end game. Will you have to repeat the final content of the game over and over again for months with the hope of reward random drops?
While all parties are tedious which is what games are how does it compare Rift? I do not mind grinding factions, but when it becomes a necessity, becomes a job, and then it becomes less fun in my humble opinion. I liked when faction rewards were unique and perhaps even just a novelty, a property that you won the respect, and showed his devotion to the game in the long hours to make, but were not necessary or required for the end game content.
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