Figure i think the real problem. For every 5 points of spell power to gain 1 point of damage to existing magic spells. Forever 10 points of attack power to gain 1 point of damage to physical abilities. Now let's say I have 500 attack power this will give you my physical capabilities 500/10 = 50 more damage. For example, my regular wildcat strike that 100 damage will also net 150 damage bonus based on such critical and critical of 300 to 400. Now that you have a mage with 500 spell power. 500 / 5 = 100. They say that the mage has a spell that reaches 100. So now reaches 200. You can see where the real problem here is. All the benefits of being able to spell mages can spell power over 1000 actually adding more than 500 to spell damage with the crit bonus here is where you see the most 6k crits. Easy solution to that energy = power attack spells. Lower power spell to attack power. I've seen clerics 2.k lke critical because of this. I think if the scale developers spell power to attack power in half of the balance problems will increase. Solve the problem. Game over.
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