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Thread: How chlormancy works for non-mages and nad mages in rift game

  1. #1
    Join Date
    Apr 2011
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    52

    How chlormancy works for non-mages and nad mages in rift game

    Hello guys 2 days before I download this game from official site of this game. And it’s giving wonderful performance. I am playing this game without any difficulty. But yesterday I was reading the review of this game and in my reading I go through the chlormancy term can anyone please tell me how chlormancy performs for non-megs and nad mages in rift game. Please share your ideas and view with me. I am wating for your reply. Thank you.

  2. #2
    Join Date
    Jun 2009
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    3,960

    Re: How chlormancy works for non-mages and nad mages in rift game

    Chlorine / warlock is a building dominated with great care and great damage. False again, although this is somewhat understandable. The OP build great damage and healing self is actually a great source of Warlock with a little chlorine. The damage is not as explosive as pyro, but it IS damage. However, the damage comes mainly from the base death spells, and items that, which means the group healing granted by the life giving veil is minimal. It is very small. Not good at all. Nevertheless, the soul as secondary chloromancer greatly improves the survival of the players by increasing the healing effects many warlocks’ spells that will heal them and them alone. This specification can be operational, but is a specification of the damage is not a chloro healing specification.

  3. #3
    Join Date
    Jun 2009
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    3,859

    Re: How chlormancy works for non-mages and nad mages in rift game

    Life-giving veil same regardless of the source of injury. False, Giver of life veil very unhealthy for any spell that is not based on life. And life is not based high-damage spells. This is balance. If you want high damage, you cannot heal well because you are not using spells life. If you want to heal well, you cannot do much damage. As in chloromancer specifications, you gain that gives life explains chance veil and synthesis, allowing your life based spells to get cured for each point of damage, so that the lower overall dps a chloromancer not prevent them from increasing their potential for cure.

  4. #4
    Join Date
    Nov 2008
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    3,952

    Re: How chlormancy works for non-mages and nad mages in rift game

    If you have a major chloromancer claiming to cure, and you see him get a Warlock pet and start casting spells, throw in your group. What is certain is that you can specifies several chloro with most of his points in more damage as Pyro or Stormcaller oriented and do some "bottom" of healing. But healing is certainly in the background, and unfortunately, is how people think chloromancers main heal. No. To cure principal, you must use life based spells, and collect important talents as sythesis, ye even pick up some spells which are not basic skills, but require soul points, such as large chloromancer heal, touch of nature.

  5. #5
    Join Date
    May 2008
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    4,041

    Re: How chlormancy works for non-mages and nad mages in rift game

    Chloromancers be able to spec 32 points in that tree, and after that place the rest in damage trees to enlarge their output of damage. This is not true in any way. Chloromancers construct your healing through spells based life skills. This soul is the simply soul used for mages that no spell of life: improvement of certain effects. The simply improvement chloromancer only to damage from the general talents that increase spell power as a complete, and talents are not exactly numerous. No additional tree enlarges the damage of life skills based. For the reason that life is based on chloromancers use spells to heal, the only way to improve your healing is to specifications additional points’ chloromancer soul. Most chloromancers do this, actually.

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