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Thread: DPS Warriors and DPS Rogues in rift Game.

  1. #1
    Join Date
    Apr 2011
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    59

    DPS Warriors and DPS Rogues in rift Game.

    There appear to be a bit of disparity within these classes. Within 50 experts, I have observed warriors roll resting on noticeable rouge leather gear. Presently for the dex/crit, I've observe level 50 warriors within purple leather. There is a difficulty through this. Rouges require to compete not in favor of themselves AND warriors? How is this fair to them? In my opinion I don't play rouge; I play a healing cleric. You wouldn't grab me rolling on top of cloth to save my life. Then I am not able to get one thing why are warriors rolling on top of leather vs. plate? How be able to this obtain fixed further than making it so you not able to roll on whatever thing other than what your archetype is hypothetical to be using? Someone else considering this or is it just me?

  2. #2
    Join Date
    Jun 2009
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    3,960

    re: DPS Warriors and DPS Rogues in rift Game.

    I hope that's true. Wow reminds me too pallies stealing my clothes. And the most horrible part ware, it was essentially useful to them (for awhile). There are people similar to that in each game. They saw a critical theory that dex possibly will net the higher dps, however most intelligent math to prove otherwise ends. Just remember, in the final match, we will have some pretty crappy dps. From what I recognize, has to do with the expansion of the AP to DPS underwhelming. If you fix that, fix the problem.

  3. #3
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    re: DPS Warriors and DPS Rogues in rift Game.

    I believe that is at what time the warriors wear makeup to increase DPS. Didn't you listen to regarding the new profession "cosmetician"? at what time you wear lipstick it buffs your crit, and mascara enlarge int. what are seen however, is the fact that it takes 2 times to get the critical dex might be getting in gear plate str. So, essentially, to keep away from Str / End / Crit pieces, ends gimping your dps going for leather that ultimately levels off with the critic exactly the same, with less damage to polish the critical damage.

  4. #4
    Join Date
    Nov 2008
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    re: DPS Warriors and DPS Rogues in rift Game.

    Only a lot of DPS plate is very detailed. Dex and Crit are very good, while AP and Str are pretty bad. AP structure and must be polished. There are some good pieces of DPS plate, but often leather goods are better in that slot. There was no roll against a rogue in leather, but I'll use good leather pieces every day whether it is better for me than most of the plate. So I can understand the warriors. Of course, the OP makes some assumptions and lost to compute it that Str only gives Str * 0.75 AP. So, in fact, Str is even worse than what is used in the calculations.

  5. #5
    Join Date
    May 2008
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    4,041

    re: DPS Warriors and DPS Rogues in rift Game.

    Rogue leather is strong enough in it to a maximum of any increase in dps warriors to get it. Thus, for stealing rogue leather armor, which increases their dps more than it would using only DPS plate, which also has great strength in it. You need only do so warriors can only use the badge. Clerics only wear the chain. Rogues only wear leather. And the magicians only use clothing. There is no clergy in fabric, not warriors on the board. Each class has its own type of armor meant to them and none of this stealing and competition.

  6. #6
    Join Date
    May 2009
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    re: DPS Warriors and DPS Rogues in rift Game.

    No, that would be absolutely wrong to do so. I agree that warriors should not roll out rogue leather, but the "fix" would not solve the problem of AP / Str be warriors useless, just limited. AP fixing also benefit rogues after all. Just to give an example, a warrior will have about half the AP that the pitcher has in SP. Therefore, better battery could end critical. As Regens power and many other skills are also based on critting.

  7. #7
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    Aug 2009
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    Re: DPS Warriors and DPS Rogues in rift Game.

    If you graph the damage, STR will increase your damage in a fairly stable line. His str - Damage> relationship will never change. When you graph the damage by direct execution instead of chain, which is much flatter slope. Expected if you disagree with any of that, you're disoriented. Now the debate occurs in the case of critical dex worth the sacrifice of STR. If your chart STR crits as being their statistics, the curve is increasing, ie, the scientific-more, additional damage you get from the critics. But when the chart of Dex, you end up with a constant line, with a faint curve. You're not winning gin str damage. ALWAYS STR tasks of Dex, and it reached a point where regular successes most affected and hardest hit crits, you're going to have to deal more damage constantly.

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